Space.js – HTML-driven narrative 3D-scrolling
11–20 of 23 posts
Re: Space.js – HTML-driven narrative 3D-scrolling
#12https://dl.dropboxusercontent.com/u/10190786/no-js.png
And becomes downright usable and pleasant without CSS:
Re: Space.js – HTML-driven narrative 3D-scrolling
#13Re: Space.js – HTML-driven narrative 3D-scrolling
#14Well, it is called Space.js and in the main page it says: No js required. I am missing something here?
I agree though, bad use of saying "no js required".
Re: Space.js – HTML-driven narrative 3D-scrolling
#15I could definitely see this being extended, contained within a frame and used (by intercepting and mimicking scroll actions) in order to present a slideshow in a smooth, consistent manner.
By itself, it's novel. But extended, I could see a few uses for it.
Interesting idea, degrades pretty well (for text only), and I enjoyed scrolling through smoothly with middle-click.
Re: Space.js – HTML-driven narrative 3D-scrolling
#16April Fools?
Definitely. Try clicking through to the article: We generally use web pages as our canvases and paint content on the x– and y-axises. This is our tangible abstraction of reality. Here we are going to explore what happens when we introduce z-axis to content presentation. Instead of stripping down reality to a plane, we are going to simplify it, keeping our three physical dimensions but only their minimal essence.
Re: Space.js – HTML-driven narrative 3D-scrolling
#17This is wonderful execution. It's really hard to create something that's so easy to use. Its API looks surprisingly elegant.
As for the use cases and UX, remember that there's many types of projects. This could be used in a way that helps the UX for some kinds of experiences.
Just because this would be bad for your work, or the sites you like to go to, doesn't mean it's not a perfect fit for certain experiences.
Kudos.
Re: Space.js – HTML-driven narrative 3D-scrolling
#18Re: Space.js – HTML-driven narrative 3D-scrolling
#19Mike Bostock wrote a pretty good post about scroll-based storytelling last year: http://bost.ocks.org/mike/scroll/ https://news.ycombinator.com/item?id=8551724
Re: Space.js – HTML-driven narrative 3D-scrolling
#20Assuming this isn't an April Fools joke... This kind of interface creates a terrible user experience. I've seen them before, and they always suck. The main issue is that you remove all context from the interaction. I don't know where I am relative to the entirety of the content. Furthermore, I can't jump to the point that I want. It's disorienting and infuriating, and after about 10 seconds of exercising my middle fi…