Live data from Hacker News

Game Modification: 60 FPS Hacks in Dolphin

dolphin-emu.org

11–16 of 16 posts

Re: Game Modification: 60 FPS Hacks in Dolphin

#11
post #9

Earlier quoted context omitted.

Yeah, this is mainly because Apple's OpenGL drivers are terrible. They're eternally behind the GPU vendor drivers in OpenGL version/feature availability and have worse performance. I'm crossing my fingers that in a few years the clean slate of glNext will give Apple a chance to fix this, but not counting on it...

Hilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)

Interesting. Is the Dolphin inside Parallels using the DirectX or OpenGL driver?

Re: Game Modification: 60 FPS Hacks in Dolphin

#13
post #11

Earlier quoted context omitted.

Hilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)

Interesting. Is the Dolphin inside Parallels using the DirectX or OpenGL driver?

Er, disregard the above I guess; I misread your post as saying Dolphin worked better in Parallels. Or you edited it.

Re: Game Modification: 60 FPS Hacks in Dolphin

#14
post #12
post #3

Last night I set up Dolphin and it ran both Super Monkey Ball 2 and Mario Kart Double Dash in 1080p at 60fps. It was amazing, and super easy

Do you use a usb controller? If so, which one?

Dolphin uses DirectInput on Windows, so basically anything works. If you're in the market for a PC gamepad, it's hard to go wrong with a 360 controller.

Re: Game Modification: 60 FPS Hacks in Dolphin

#15
post #12
post #3

Last night I set up Dolphin and it ran both Super Monkey Ball 2 and Mario Kart Double Dash in 1080p at 60fps. It was amazing, and super easy

Do you use a usb controller? If so, which one?

You can use the Wiimote via bluetooth, it works great

Re: Game Modification: 60 FPS Hacks in Dolphin

#16
For those interested in a more technical explanation for the Super Mario Sunshine 60FPS romhack, go here: http://jul.rustedlogic.net/thread.php?id=17475

The hack seems like it was possible because the engine was designed to run at arbitrary framerates, and the romhacker (ehw?) found framerate and vsync-related functions in the demo version of the game, which actually has debug symbols baked in!

Romhacking sounds really fun.

Post reply on HN