Earlier quoted context omitted.
Yeah, this is mainly because Apple's OpenGL drivers are terrible. They're eternally behind the GPU vendor drivers in OpenGL version/feature availability and have worse performance. I'm crossing my fingers that in a few years the clean slate of glNext will give Apple a chance to fix this, but not counting on it...
Hilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)
Game Modification: 60 FPS Hacks in Dolphin
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Re: Game Modification: 60 FPS Hacks in Dolphin
#12Last night I set up Dolphin and it ran both Super Monkey Ball 2 and Mario Kart Double Dash in 1080p at 60fps. It was amazing, and super easy
Re: Game Modification: 60 FPS Hacks in Dolphin
#13Earlier quoted context omitted.
Hilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)
Interesting. Is the Dolphin inside Parallels using the DirectX or OpenGL driver?
Re: Game Modification: 60 FPS Hacks in Dolphin
#14Last night I set up Dolphin and it ran both Super Monkey Ball 2 and Mario Kart Double Dash in 1080p at 60fps. It was amazing, and super easy
Do you use a usb controller? If so, which one?
Re: Game Modification: 60 FPS Hacks in Dolphin
#15Re: Game Modification: 60 FPS Hacks in Dolphin
#16The hack seems like it was possible because the engine was designed to run at arbitrary framerates, and the romhacker (ehw?) found framerate and vsync-related functions in the demo version of the game, which actually has debug symbols baked in!
Romhacking sounds really fun.