Java has real lightweight threads, so what's the advantage of "shared nothing" here? Extra memory usage and less speed?
> "Play is designed to operate in a ‘share nothing’ architecture. The idea is to keep the application completely stateless. By doing this you will allow your application to run on as many server nodes as needed at the same time.
>What are the common traps you should avoid to keep the model stateless? Do not store any object on the Java heap for multiple requests"
If that's all they're talking about when they say "stateless", that's no different than a lot of other "stateless" MVC frameworks like Pylons, Django, Rails, etc.