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Post mortem of my one game a month

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Re: Post mortem of my one game a month

#16
This is great. Something that I'm sure I and many other developers suffer from when it comes to projects at home is "it's not done yet" syndrome, usually to the point where it's never done and gets abandoned.

I think I personally could do with doing something like this in my free time.

Re: Post mortem of my one game a month

#17
post #7

Doesn't "Post Mortem" imply analysis after failure? I'd say he was successful. :-)

It doesn't seem to imply that: https://en.wikipedia.org/wiki/Postmortem_documentation

I mean, it literally means "after death" and stems from the name for the study of dead bodies, so it seems odd to name any post-facto report a post-mortem and the Wiki article may apply to gaming industry but it's not really common industry usage.

Normally in tech, a post-mortem is a particular kind of analysis, backtracking from an incident to figure out what caused it, with the aim of preventing it happening again and improving quality overall (aka "incident report").

There have also been a number of "startup postmortems" recently, which means just as it sounds.

Re: Post mortem of my one game a month

#18
post #6

I very much enjoyed this report, and especially the fact of a significant target of your attention being the ZX Spectrum - this is a true and honest approach to the programming art! :) Its definitely true that even learning older architectures can sharpen your focus and skill, general platform dexterity. You may not use a lot of the Z80 assembly skills elsewhere (but then again; you might), but for sure the bounds of…

Well spoken!

In regards to the Speccy: there is still a nice community around it, developing even new hardware for it: e.g. you can easily attach SD cards or newer hard disks to it, and boot speccy games in a second, there is networking etc.... go to worldofspectrum!

Re: Post mortem of my one game a month

#19
post #7

Earlier quoted context omitted.

It doesn't seem to imply that: https://en.wikipedia.org/wiki/Postmortem_documentation

I mean, it literally means "after death" and stems from the name for the study of dead bodies, so it seems odd to name any post-facto report a post-mortem and the Wiki article may apply to gaming industry but it's not really common industry usage. Normally in tech, a post-mortem is a particular kind of analysis, backtracking from an incident to figure out what caused it, with the aim of preventing it happening again…

Perhaps "debriefing" would work?

Re: Post mortem of my one game a month

#20
Heh.

I've been working on just one game for four years.

If you're into Conway's Game of Life, Warp Life for iOS will have its second beta test soon: http://www.warplife.com/life/

I've got a very basic prototype for Android; I'll set into Android in earnest after Warp Life is in the App Store.

I'll be releasing the source code under the Affero GPLv3.

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