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Why do UI/UX designers not help without charging?

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Re: Why do UI/UX designers not help without charging?

#11
post #9

Earlier quoted context omitted.

in your very first line, you have just proven my point. I do understand what UI/UX is - and I'm not conflating them together, but talking about a common behavior inherent in both. Forgive me, but I see your reply as fairly vitriolic, whereas my question was anything but (I hope!). You are still thinking of me wanting to get a whole design for free. Where did I insinuate that ? But I'm generally curious on why you bri…

You didn't insinuate it, but you also aren't being specific about the kind of help you're asking for. You're making enormously broad statements about at least two different professions that solve different problems in different ways. I don't believe I am being unfairly critical of your phrasing. I'm guessing you're reading into my statement, "I'm guessing when you ask for help with your code, you're not expecting som…

I see. Thanks for taking the time to write this out - and the answer to your question is yes: there are many places for people to look and review your code (not limited to http://codereview.stackexchange.com/ and IRC).

From all your answer(s), I get the feeling that UI/UX designers tend not to spend time for free because of one of three reasons:

1. a quick design help cannot be done and the alternative is too much effort to be justified

2. if you have an MVP before you are taking design help - its already too late

3. You really dont want design help - you want platitudes

Let's say, for argument's sake, that I dont fall in any of these categories - built a MVP, took it to market, started generating revenue already. But I think I understand design (but am unskilled at it) and I can take a complete trashing of my current work. However, for certain startup-survival reasons, I need to make something incrementally better (both UI and UX). It's not the promised land, but just one teeny step towards it.

How can I frame my request for help to not piss you off, not waste too much of your time and still not kill my startup ?

Re: Why do UI/UX designers not help without charging?

#12
post #9

Earlier quoted context omitted.

You didn't insinuate it, but you also aren't being specific about the kind of help you're asking for. You're making enormously broad statements about at least two different professions that solve different problems in different ways. I don't believe I am being unfairly critical of your phrasing. I'm guessing you're reading into my statement, "I'm guessing when you ask for help with your code, you're not expecting som…

I see. Thanks for taking the time to write this out - and the answer to your question is yes: there are many places for people to look and review your code (not limited to http://codereview.stackexchange.com/ and IRC). From all your answer(s), I get the feeling that UI/UX designers tend not to spend time for free because of one of three reasons: 1. a quick design help cannot be done and the alternative is too much ef…

Your second-to-last paragraph is a good framing, and your final question is a good question.

It's also a good example of why quick design help is hard, because there is no way for anyone but you to know what would be incrementally better or not for your users. All an outside designer can do is suggest things that might be interesting to test. You still have to try them and measure the change over time. A given designer has no specific knowledge about your market, and something can be well-designed in general but still have a lot of potential for market optimization.

( In fact, a colleague runs a service that is just that: he'll try something new for you, every month. https://draft.nu/revise/ )

Since only you have the data on your MVP, start there. Put together your customer lists. Make sure you understand their demographics and their usage patterns and why they purchased and what they were considering instead. Make sure you have ways to contact them for research interviews and if it's possible to go on-site to see them use your product live. Document how your competitors present and discuss their products.

Then, pick something. One small thing. A landing page. A particular form. A headline. Copy for a Google Adwords ad. Something you can measure your current performance on, and measure a change to afterwards. If you're not high-volume, this might be harder to find than you think, but go through the exercise of figuring out what you can collect enough data on now, and what can wait to change until you can measure it later (or what you don't care about measuring).

Then, you can take that one thing to a designer and say, "I'm looking to experiment with different changes to . What are some things you think might be interesting to try? Anything goes."

You're not asking them to do any work. You're not asking them to stake their reputation on the line. Your language ("experiment," "different changes (plural)," "interesting," "try," "anything goes") all says you're willing to respect their time and level of engagement and also that you're prepared to handle their advice properly, that you're not looking for a silver bullet, you're looking for all of the lead bullets.

Say you ask for help with a landing page. A designer might suggest some copy or visual design tweaks for clarity (specific changes), but also suggest you test different headlines (without providing any), and also changing your format from short form to long form or vice versa (definitely without providing any content to you, but maybe they would be interested enough to sketch out some varied layouts). These are all great ideas. You should read up on A/B testing and test all of them in isolation, and also all together. You should test big dramatic changes even more frequently than you test small copy changes, because you don't want to be stuck looking for a local maximum. A UX person might also suggest ways to find out other things to test, research questions to ask, and suggest books or other resources so you can collect that data well.

A startup that came to office hours that well-prepared would basically almost not need design help at all.

Re: Why do UI/UX designers not help without charging?

#13
Just out of curiosity, are you coming to the table with anything to barter, or just asking for a hand-out?

I don't think it's useful to pretend that all us engineers are completely altruistic. Some are, sure...but a lot of us are self-interested "rational actors".

When I help another engineer, or when they help me, there's sort of an implied quid-pro-quo. If you helped me out, I'm definitely going to take your call when you need me, etc. I'll gladly help you out without even knowing if I'll ever need your advice, because, as people who do the same work, it's very likely that you'll be useful to me in the future.

If a designer, or a CEO, or an attorney approached me and asked for advice, would I be so open and available? Probably not. When you're reaching out to someone of a completely different skill-set, it might be harder for that person to conceptualize how it would be worth their time to help you.

Back to your situation: When you reach out to a designer, ask yourself: Am I at-all useful to this person? Will they ever need my advice? If not, you're going to need to work extra hard off-the-bat to make sure they understand your value (and why helping you will pay dividends).

Re: Why do UI/UX designers not help without charging?

#14
post #9

Earlier quoted context omitted.

You didn't insinuate it, but you also aren't being specific about the kind of help you're asking for. You're making enormously broad statements about at least two different professions that solve different problems in different ways. I don't believe I am being unfairly critical of your phrasing. I'm guessing you're reading into my statement, "I'm guessing when you ask for help with your code, you're not expecting som…

I see. Thanks for taking the time to write this out - and the answer to your question is yes: there are many places for people to look and review your code (not limited to http://codereview.stackexchange.com/ and IRC). From all your answer(s), I get the feeling that UI/UX designers tend not to spend time for free because of one of three reasons: 1. a quick design help cannot be done and the alternative is too much ef…

I've never done dev/design/docs work for free except open source. I'm not going to spend any time reviewing your code/design or even answering your email unless there's money involved. I have my own projects to work on.

If you don't have the money to afford quality help, and instead you have to beg, then you're not where you think you are yet.

Re: Why do UI/UX designers not help without charging?

#15
Historically, those in creative professions will be asked to do things for free for exposure - graphic designers still see this quite a bit today, and it is quite common amongst musicians. When they are paid, it usually isn't at a level that properly values their time and service either.

I do some UI/UX work for free, but only for a hobbyist community of musicians I am a part of since it is a community centered around a love of particular content. I also offer some help for free on IRC on solving simple problems. Otherwise, I charge for my services since my time is valuable.

Re: Why do UI/UX designers not help without charging?

#16

Just out of curiosity, are you coming to the table with anything to barter, or just asking for a hand-out? I don't think it's useful to pretend that all us engineers are completely altruistic. Some are, sure...but a lot of us are self-interested "rational actors". When I help another engineer, or when they help me, there's sort of an implied quid-pro-quo. If you helped me out, I'm definitely going to take your call w…

excellent point - thanks. That makes absolute sense - I'm still wondering how to overcome that though.

Re: Why do UI/UX designers not help without charging?

#17

Earlier quoted context omitted.

I see. Thanks for taking the time to write this out - and the answer to your question is yes: there are many places for people to look and review your code (not limited to http://codereview.stackexchange.com/ and IRC). From all your answer(s), I get the feeling that UI/UX designers tend not to spend time for free because of one of three reasons: 1. a quick design help cannot be done and the alternative is too much ef…

Your second-to-last paragraph is a good framing, and your final question is a good question. It's also a good example of why quick design help is hard, because there is no way for anyone but you to know what would be incrementally better or not for your users . All an outside designer can do is suggest things that might be interesting to test. You still have to try them and measure the change over time. A given desig…

This was hyper useful. Thanks!
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