transitions , what I like most about material design is transitioning between elements ,Morphing and filling . But this remains best implementation
Maybe a solution would be a library to make these animations easier to create.
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transitions , what I like most about material design is transitioning between elements ,Morphing and filling . But this remains best implementation
Maybe a solution would be a library to make these animations easier to create.
The click animation for most elements is too strong, though, at least on the desktop. I haven't tried on touchscreens, they may be good enough feedback for direct finger touch, but they are distracting when using the mouse for clicks.
Is the exact highlight animation mandated by Material guidelines, or can it be tweaked? I believe a fast, simultaneous "fade" effect that made the animated circle/rectangle lighter while its moving would be enough to make it subtler and less aggressive.
The floating labels in input text fields are a nice finding. The click animation for most elements is too strong, though, at least on the desktop. I haven't tried on touchscreens, they may be good enough feedback for direct finger touch, but they are distracting when using the mouse for clicks. Is the exact highlight animation mandated by Material guidelines, or can it be tweaked? I believe a fast, simultaneous "fade…
I hope this doesn't take off. If bootstrap wasn't annoying enough, we'll soon have this abomination on every MVP site. Animation for animation's sake. Design for design's sake. This is just tacky.
What's the problem with animations? We have 8 cores with 3ghz+ and 16gb of ram to just render plain text?
An interface should be snappy and get out of your way, not try to impress with pointless animations. That screams graphic designer trying and failing to do UX. Which is material in a nutshell really.
I hope this doesn't take off. If bootstrap wasn't annoying enough, we'll soon have this abomination on every MVP site. Animation for animation's sake. Design for design's sake. This is just tacky.
What's the problem with animations? We have 8 cores with 3ghz+ and 16gb of ram to just render plain text?
Back-button is broken, nothing changes upon going back.
Earlier quoted context omitted.
What's the problem with animations? We have 8 cores with 3ghz+ and 16gb of ram to just render plain text?
Because it takes time and is distracting. An interface should be snappy and get out of your way, not try to impress with pointless animations. That screams graphic designer trying and failing to do UX. Which is material in a nutshell really.
Earlier quoted context omitted.
What's the problem with animations? We have 8 cores with 3ghz+ and 16gb of ram to just render plain text?
Because it takes time and is distracting. An interface should be snappy and get out of your way, not try to impress with pointless animations. That screams graphic designer trying and failing to do UX. Which is material in a nutshell really.
Sure, it may be prone to abuse, but the base theory is sound. By tapping into the perceptual abilities of movement and shadows, some parts of the inner structure and layout of the interface (which are usually only known to the dialog's developer) are exposed to the user in an intuitive way.