Skeleton 2.0 CSS Framework
11–20 of 124 posts
Re: Skeleton 2.0 CSS Framework
#12Re: Skeleton 2.0 CSS Framework
#13Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)
Re: Skeleton 2.0 CSS Framework
#14Hey ya'll - I'm Dave the creator of Skeleton. Grateful to see it on HN. I wrote about why I created v2.0 in a weird format here: https://medium.com/@dhg/dear-skeleton-452f4bb07d69 I'm hoping the update really helps anyone who's been using Skeleton for a while or anyone trying to get into RWD. Thanks :)
Thanks for continuing development on Skeleton! My current blog design is largely based on Skeleton 1.x, but it looks like I'll be updating it this week.
Re: Skeleton 2.0 CSS Framework
#15Two questions: Are there hover-classes for tables etc. that can easily be applied? What about striped/alternating rows? And how come I can only nest lists 2 levels deep? Other than that, it looks great.
2. List nesting was just because I basically never go deeper than two levels and I wanted to properly indent them. Didn't want code bloat for something I think would be rarely used.
Re: Skeleton 2.0 CSS Framework
#16I've been using Skeleton for a while, so it's nice to see an update. I have a 1200px wide version, so if anybody's interested, I'll post it on my GitHub page.
Re: Skeleton 2.0 CSS Framework
#17Glad to see it back. So simple and clean.
Re: Skeleton 2.0 CSS Framework
#18Re: Skeleton 2.0 CSS Framework
#19Two questions: Are there hover-classes for tables etc. that can easily be applied? What about striped/alternating rows? And how come I can only nest lists 2 levels deep? Other than that, it looks great.
[0] https://github.com/dhg/Skeleton/blob/master/css/skeleton.css
Re: Skeleton 2.0 CSS Framework
#20One piece of feedback I have is that I don't think it's wise to put "maximum-scale=1" in the viewport meta-tag because it makes pages hard to read for people with less-than-perfect vision (because it prevents zooming in on phones). I created a github issue about this too: https://github.com/dhg/Skeleton/issues/173
Is there an actual benefit to having this on web pages? I see it a lot (unfortunately -- makes it very difficult when I'm on my iphone sometimes), and am not sure why people do this. Is it just "common wisdom" that has been copy-and-pasted down through the ages without anyone questioning it, or does it provide some benefit that outweighs the (pretty big) drawback of reduced accessibility?
Thanks!