Oh man, I loved hacking on this game back in the day because the file structure was so straightforward and the code so transparent you could change basically everything, including textures, sounds, car types and interactions, physics - the whole lot. Sadly, I haven't seen anything else since with that low of barrier that was as much fun to use. Motocross madness was another good example of that as well. *Edit: I was…
Carmageddon 1 debugging symbols dumped
11–20 of 33 posts
Re: Carmageddon 1 debugging symbols dumped
#12Watcom was awesome. Or rather DOS/4GW was. You could do malloc(1024*1024) and it would just miraculously work!
Re: Carmageddon 1 debugging symbols dumped
#13Edit: from the Car representation https://github.com/jeff-1amstudios/carmageddon1-symbol-dump/...
Re: Carmageddon 1 debugging symbols dumped
#14Re: Carmageddon 1 debugging symbols dumped
#15I didn't peruse the list but I can only imagine some of the NSFW names, considering LAPMYLOVEPUMP was the code to enable cheats (or Carma2 at least). D=
I remember seeing that in a gaming mag, but it was C--T at the end, with a little note saying "we're sure you can figure out the missing letters"
Re: Carmageddon 1 debugging symbols dumped
#16Re: Carmageddon 1 debugging symbols dumped
#17This being HN, maybe one of them can chip in about what the original binary was that was ran against it? Didn't they do a kickstarter to make a new iteration in this franchise? Or would that land them (or you) in hot legal water?
BTW: Is there a name for such software spelunking? Feels a bit like digital archeology.
Re: Carmageddon 1 debugging symbols dumped
#18Re: Carmageddon 1 debugging symbols dumped
#19"Watcom"... Now that's a name I haven't heard in a looong time. Watcom was awesome. Or rather DOS/4GW was. You could do malloc(1024*1024) and it would just miraculously work!
Re: Carmageddon 1 debugging symbols dumped
#20I didn't peruse the list but I can only imagine some of the NSFW names, considering LAPMYLOVEPUMP was the code to enable cheats (or Carma2 at least). D=
The Carmageddon 1 code to enable cheats was MUCH more offensive - IBETYOUCANTPRINTCUNT - because of course back then cheat codes were mostly printed in magazines. I remember seeing that in a gaming mag, but it was C--T at the end, with a little note saying "we're sure you can figure out the missing letters"