object oriented JS, gross
2D gaming using Processing.js
11–20 of 22 posts
Re: 2D gaming using Processing.js
#12Re: 2D gaming using Processing.js
#13Really good tutorial. I'm saving it before Nintendo takes it down. It would be nice a version of this tutorial using friendly licensed game assets.
"Let's make a Mario clone" would bring in the same audience.
Re: 2D gaming using Processing.js
#14Re: 2D gaming using Processing.js
#15Really good tutorial. I'm saving it before Nintendo takes it down. It would be nice a version of this tutorial using friendly licensed game assets.
Re: 2D gaming using Processing.js
#16Where do these things come from? LevelLayer, Player, etc... They're not in Processing.js reference.
Re: 2D gaming using Processing.js
#17This is very nice. I started teaching my daughter some programming and although I have mixed feelings about JS this is the kind of tutorial that's at the right level and everyone loves Mario.
Re: 2D gaming using Processing.js
#18object oriented JS, gross
It's Java...
Re: 2D gaming using Processing.js
#19Where do these things come from? LevelLayer, Player, etc... They're not in Processing.js reference.
there's a codebase this builds on, simply called codebase.pde, in the same dir as the tutorial.
It says:
For our game, we're going to use a library for writing 2D sprite-based games, using Processing.js.
So I got confused.Re: 2D gaming using Processing.js
#20This is very nice. I started teaching my daughter some programming and although I have mixed feelings about JS this is the kind of tutorial that's at the right level and everyone loves Mario.
This isn't actually JS, it's Processing, so the idea is that this will work in the browser by virtue of a library that will run Processing source code in the browser. If you want to do the programming offline, just hit up processing.org, download the IDE, download the codebase.pde file on the same dir as the tutorial's page, and off you go.