>>This is a project that allows Unreal Engine users to build their game code in C# or F#. F# support is the real kicker.
Mono for Unreal Engine
11–20 of 94 posts
Re: Mono for Unreal Engine
#12Re: Mono for Unreal Engine
#13I don't have much C++ experience and I had doubts about getting into UE only with blueprints. It feels like there will be cases that I won't able to cover just with blueprints.
I was experimenting Unity just because of their C# support but now I can gladly turn back to UE and it is more exciting for me.
Re: Mono for Unreal Engine
#14>>This is a project that allows Unreal Engine users to build their game code in C# or F#. F# support is the real kicker.
But "Features and roadmap" at http://mono-ue.github.io/ says "Our current release supports C# on Mac and Windows. We hope to add many more features, such as support for the F# language [...]". Confusing.
Re: Mono for Unreal Engine
#15>>This is a project that allows Unreal Engine users to build their game code in C# or F#. F# support is the real kicker.
But "Features and roadmap" at http://mono-ue.github.io/ says "Our current release supports C# on Mac and Windows. We hope to add many more features, such as support for the F# language [...]". Confusing.
Re: Mono for Unreal Engine
#16Hopefully, Xamarin will add Visual Studio support in the Indie dev plan at some point. Currently, if you want to support iOS, Android and use Visual Studio you need to pay $1798 per year which is a bit more for a one man shop.
For hobby purposes and small development, it is expensive and probably is doable doing everything alone.
However, for usual business with short time to market, taking into consideration "time spent on feature" X "hourly rate" per developer time, the prices are quite cheap.
Re: Mono for Unreal Engine
#17Maybe this will light a fire under Unity to get a recent version of a C# compiler. No one has ever been able to point me to an official explanation for why theirs is so far behind.
Bizarrely, they don't even have a C or C++ API. You can add native code libraries to your project in Unity Pro, but you always have to go through Mono to interact with the engine.
Re: Mono for Unreal Engine
#18Re: Mono for Unreal Engine
#19>>This is a project that allows Unreal Engine users to build their game code in C# or F#. F# support is the real kicker.
That said, I'm not an expert on Blueprint or FP so maybe someone who knows more can tell me whether that assessment is accurate.
(And I totally understand that some people will prefer F# and access to all those .net classes anyway)
Re: Mono for Unreal Engine
#20>>This is a project that allows Unreal Engine users to build their game code in C# or F#. F# support is the real kicker.
But "Features and roadmap" at http://mono-ue.github.io/ says "Our current release supports C# on Mac and Windows. We hope to add many more features, such as support for the F# language [...]". Confusing.
It works, we just do not provide any code templates yet.