Arcadia: Unity 3D Development in Clojure
11–20 of 34 posts
Re: Arcadia: Unity 3D Development in Clojure
#12Earlier quoted context omitted.
Clojure exists for a long time in the form of Clojure-CLR.
Sorry, I'm out of touch. I visited CJCLR a long time ago (maybe a year or two) and had the impression it's a work in progress and a lot of basic things are missing. Is that no longer true, or was my initial impression invalid? Can I start learning Clojure with it and expect it to work more or less like “proper” Clojure?
That said, I bet the tooling isn't so nice to use as Leiningen, although there does exist a Visual Studio somewhere.
Re: Arcadia: Unity 3D Development in Clojure
#13"Unity brings the cutting edge graphics" - huh? Great initiative though.
Re: Arcadia: Unity 3D Development in Clojure
#14Re: Arcadia: Unity 3D Development in Clojure
#15Re: Arcadia: Unity 3D Development in Clojure
#16"Unity brings the cutting edge graphics" - huh? Great initiative though.
Re: Arcadia: Unity 3D Development in Clojure
#17Re: Arcadia: Unity 3D Development in Clojure
#18Re: Arcadia: Unity 3D Development in Clojure
#19My only concern is - do you have any way to have compatibility with IL2CPP[1]? As I understand it, there's a preview of the exporter already in Unity 5.
Without it, WebGL will not work, and it would not be a surprise to see similar technology used for iPhone deployments in the future (which is specifically where the Mono licensing problem comes from due to the static linking requirements).
http://blogs.unity3d.com/2014/04/29/on-the-future-of-web-pub...
Re: Arcadia: Unity 3D Development in Clojure
#20This looks fantastic. I'm a full time Unity developer that uses Clojure for all non gaming tasks, so I'm pretty much the perfect target market. My only concern is - do you have any way to have compatibility with IL2CPP[1]? As I understand it, there's a preview of the exporter already in Unity 5. Without it, WebGL will not work, and it would not be a surprise to see similar technology used for iPhone deployments in th…
But since IL2CPP acts on the CLR bytecode, and Arcadia emits valid CLR bytecode, in theory there shouldn't be a problem. Time will tell!