It's another CLR monstrosity (see the code on their Facebook page)? Why!!!???
Startup building the open-source “operating system” of the Metaverse
11–20 of 45 posts
Re: Startup building the open-source “operating system” of the Metaverse
#12Re: Startup building the open-source “operating system” of the Metaverse
#13Having been in on two previous attempts, let me state my wry amusement at this go-around :-)
Indeed. It would perhaps be easier to rephrase - What problem is this actually solving?
This seems to be an attempt to build a... protocol? engine? both? for moving programmable entities between volumes of space that may be controlled by different hosts.
The "operating system" / Metaverse verbiage is a little grandiose, but I really like the idea. Or maybe I just miss Adobe Atmosphere :)
Re: Startup building the open-source “operating system” of the Metaverse
#14Having been in on two previous attempts, let me state my wry amusement at this go-around :-)
Re: Startup building the open-source “operating system” of the Metaverse
#15Sounds like High Fidelity: https://highfidelity.io (No affiliation other than having tried it a couple months ago and written a little bit of code for it.)
Re: Startup building the open-source “operating system” of the Metaverse
#16Earlier quoted context omitted.
Indeed. It would perhaps be easier to rephrase - What problem is this actually solving?
The problem, as I see it: VR and the web are too far apart. This seems to be an attempt to build a... protocol? engine? both? for moving programmable entities between volumes of space that may be controlled by different hosts. The "operating system" / Metaverse verbiage is a little grandiose, but I really like the idea. Or maybe I just miss Adobe Atmosphere :)
... for what purpose? Web pages are hard to simplify. Even harder to transform, in a generally applicable way, in to 3D objects that hold the full meaning and functionality of their present-era 2D brethren.
Re: Startup building the open-source “operating system” of the Metaverse
#17I strongly recommend deleting the requirement about seamless visualization across servers. Of all the items on the list, that strikes me as adding the most difficulty for the least value.
Re: Startup building the open-source “operating system” of the Metaverse
#18Having been in on two previous attempts, let me state my wry amusement at this go-around :-)
Timing...
The major problems faced in doing what they propose are fundamental issues with computer networking and real-world limitations in the latency of sending lots of state across the wires.
And the internet infrastructurally (in the US anyway) isn't significantly better today than it was in years past. Arguably it has gotten worse in a lot of ways when it comes to latency, particularly on the last hop to the user/player over consumer ISPs.
Re: Startup building the open-source “operating system” of the Metaverse
#19It's another CLR monstrosity (see the code on their Facebook page)? Why!!!???