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Startup building the open-source “operating system” of the Metaverse

lucidscape.com

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Re: Startup building the open-source “operating system” of the Metaverse

#13
post #6

Having been in on two previous attempts, let me state my wry amusement at this go-around :-)

Indeed. It would perhaps be easier to rephrase - What problem is this actually solving?

The problem, as I see it: VR and the web are too far apart.

This seems to be an attempt to build a... protocol? engine? both? for moving programmable entities between volumes of space that may be controlled by different hosts.

The "operating system" / Metaverse verbiage is a little grandiose, but I really like the idea. Or maybe I just miss Adobe Atmosphere :)

Re: Startup building the open-source “operating system” of the Metaverse

#15
post #7

Sounds like High Fidelity: https://highfidelity.io (No affiliation other than having tried it a couple months ago and written a little bit of code for it.)

Similar, but this one says they'll exert no centralized control at all. High Fidelity intends to control the analogues of the name servers, and some other things.

Re: Startup building the open-source “operating system” of the Metaverse

#16
post #13

Earlier quoted context omitted.

Indeed. It would perhaps be easier to rephrase - What problem is this actually solving?

The problem, as I see it: VR and the web are too far apart. This seems to be an attempt to build a... protocol? engine? both? for moving programmable entities between volumes of space that may be controlled by different hosts. The "operating system" / Metaverse verbiage is a little grandiose, but I really like the idea. Or maybe I just miss Adobe Atmosphere :)

VR and the web are too far apart.

... for what purpose? Web pages are hard to simplify. Even harder to transform, in a generally applicable way, in to 3D objects that hold the full meaning and functionality of their present-era 2D brethren.

Re: Startup building the open-source “operating system” of the Metaverse

#17
If you try to go extreme on all possible requirements simultaneously, the chance of failure approaches one hundred percent. The key to success is to pick one or two areas where you want to go beyond state-of-the-art, while staying within it in other areas.

I strongly recommend deleting the requirement about seamless visualization across servers. Of all the items on the list, that strikes me as adding the most difficulty for the least value.

Re: Startup building the open-source “operating system” of the Metaverse

#18
post #6

Having been in on two previous attempts, let me state my wry amusement at this go-around :-)

Timing...

How do you expect them to benefit from timing (assuming that's what is meant by the cryptic comment)?

The major problems faced in doing what they propose are fundamental issues with computer networking and real-world limitations in the latency of sending lots of state across the wires.

And the internet infrastructurally (in the US anyway) isn't significantly better today than it was in years past. Arguably it has gotten worse in a lot of ways when it comes to latency, particularly on the last hop to the user/player over consumer ISPs.

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