iPhone 6 Screens Demystified
11–20 of 88 posts
Re: iPhone 6 Screens Demystified
#12Very nice visualization in the OP, by the way!
Re: iPhone 6 Screens Demystified
#13I know it's dangerous to armchair speculate about Apple's moves, but it really seems like they should have held out for a true 3x screen instead of compromising on a 1080p. I certainly would never buy the 6+ after reading about their cheesy resolution hack. It feels rushed and short term.
1: http://www.anandtech.com/show/5996/how-the-retina-display-ma...
Re: iPhone 6 Screens Demystified
#14This fuss about the iPhone screens is, to me at least, hilarious. A good part of my career has been being the "Android guy" in organisations where for better or worse the products would de facto lead on iOS. The number one headache was designers pushing "pixel perfect design" which is doable on Android, but is a pointless headache when your tiny screen is 720p or higher. The fact Apple have a phone coming out for whi…
Re: iPhone 6 Screens Demystified
#15(2) Will Apple aim to re-enable pixel-perfection in next year's iPhone release? Was this just a stopgap measure due to yield challenges inherent to display manufacturing?
Re: iPhone 6 Screens Demystified
#16This fuss about the iPhone screens is, to me at least, hilarious. A good part of my career has been being the "Android guy" in organisations where for better or worse the products would de facto lead on iOS. The number one headache was designers pushing "pixel perfect design" which is doable on Android, but is a pointless headache when your tiny screen is 720p or higher. The fact Apple have a phone coming out for whi…
I have seen android devices advertised with 4k displays at a 4-5" diagonal form actor. That doesn't make sense to me, because beyond 300dpi there isn't much point in higher pixel density. Yes, it makes sense for Apple to choose this size display (as 1080p is a commodity size).
The real issue is, if you want to compare the platforms, which platform has better resolution independence support.
I won't criticize android on this, but I will say that the iOS reliance on PNGs has gone on way too long. 2x was a decent solution for photographs... but we should have moved to SVG or some vector format as a native format in iOS several years ago.
Re: iPhone 6 Screens Demystified
#17I wonder if it will be possible to opt-in to 1:1 pixel rendering on the iPhone6+ after all, particularly for opengl/metal/video playback. It seems the downscale hack is mostly required for UIKit backwards compatibility and to maintain approximately equal physical sizes for UI elements only. Very nice visualization in the OP, by the way!
Re: iPhone 6 Screens Demystified
#18I know it's dangerous to armchair speculate about Apple's moves, but it really seems like they should have held out for a true 3x screen instead of compromising on a 1080p. I certainly would never buy the 6+ after reading about their cheesy resolution hack. It feels rushed and short term.
Also, look at it this way: with the diminishing returns of resolutions above 300 dpi, is it really a big deal that you won't get the absolute best use of the iPhone 6+'s 400 dpi? Seems like a pretty reasonable trade-off to use that extra resolution in a way that makes resolution-independence easier for developers.
Re: iPhone 6 Screens Demystified
#19Since there is more than one point resolution anyway.
And also, how is it different for android devices?
Re: iPhone 6 Screens Demystified
#20I wonder if it will be possible to opt-in to 1:1 pixel rendering on the iPhone6+ after all, particularly for opengl/metal/video playback. It seems the downscale hack is mostly required for UIKit backwards compatibility and to maintain approximately equal physical sizes for UI elements only. Very nice visualization in the OP, by the way!
There must be a way. Otherwise the samples they have shown in the keynote of the landscape mail with the split view or the "enhanced" CNN sample app would never work as in the default mode outlined in this infographic, the screen can't possibly offer any more real estate for UI than the smaller screens, but the samples in the keynote were clearly showing more UI content.