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Swift Has Reached 1.0

developer.apple.com

11–20 of 180 posts

Re: Swift Has Reached 1.0

#11
post #7

Stupid question but is Swift just compiled into Objective-C? I'm asking because I'd like to know if I can write an app in Swift that can run on iOS6.

> I'd like to know if I can write an app in Swift that can run on iOS6.

No. From Xcode6 release notes:

"iOS 7 and OS X 10.9 minimum deployment target

The Swift compiler and Xcode now enforce a minimum deployment target of iOS 7 or OS X Mavericks. Setting an earlier deployment target results in a build failure."

Re: Swift Has Reached 1.0

#12

This might be a stupid question, but does Objective-C have versions? Objective-C was always talked about in terms of the iOS version, even when the language itself was changing (eg blocks).

New Objective-C features are introduced with new versions of the compiler (and Xcode tools/SDK), but each feature may be deployed on different versions of iOS/OS X (depending on how much support they need from the underlying runtime/operating system). This table breaks it down: https://developer.apple.com/Library/mac/releasenotes/Objecti...

Re: Swift Has Reached 1.0

#13
post #3

My brother has been using swift to learn some programming. I don't have a mac, let alone iTunes. Is there a legal way for me to download/purchase a manual to help him with his progress?

If you mean learning Swift, check out www.LearnSwift.tips Disclosure: My Site

Re: Swift Has Reached 1.0

#14
post #9

That's fantastic! Now, too bad I can't watch your video tutorials on my Macbook Pro using Chrome. Or Windows 7 using Chrome. The messaging on the site declares it requires Safari. So much of the open web... Quietly moves along to Android.

You can download the non streaming versions if you need to.

Re: Swift Has Reached 1.0

#15
post #9

That's fantastic! Now, too bad I can't watch your video tutorials on my Macbook Pro using Chrome. Or Windows 7 using Chrome. The messaging on the site declares it requires Safari. So much of the open web... Quietly moves along to Android.

Apple's stream is just HTTP Live Streaming with H.264 IIRC.

Which means the issue is quite clearly with Google and their insistence on using VP8/WebM instead of what almost every other company is using.

Re: Swift Has Reached 1.0

#17

GM?

Golden Master. Typically refered to the version of the software that would get burned on floppies/CDs, although the word has taken a more fluid meaning with ubiquitous digital distribution.

Re: Swift Has Reached 1.0

#19
post #9

That's fantastic! Now, too bad I can't watch your video tutorials on my Macbook Pro using Chrome. Or Windows 7 using Chrome. The messaging on the site declares it requires Safari. So much of the open web... Quietly moves along to Android.

Apple's stream is just HTTP Live Streaming with H.264 IIRC. Which means the issue is quite clearly with Google and their insistence on using VP8/WebM instead of what almost every other company is using.

Safari is the only browser that implements HLS except recent Android. Chrome does support H.264 in HTML5.

Re: Swift Has Reached 1.0

#20
post #9

That's fantastic! Now, too bad I can't watch your video tutorials on my Macbook Pro using Chrome. Or Windows 7 using Chrome. The messaging on the site declares it requires Safari. So much of the open web... Quietly moves along to Android.

Apple's stream is just HTTP Live Streaming with H.264 IIRC. Which means the issue is quite clearly with Google and their insistence on using VP8/WebM instead of what almost every other company is using.

H.264 is still not part of the open web.
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