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Ragnarok MMO open-source HTML5 client

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Re: Ragnarok MMO open-source HTML5 client

#12
I never played this game, but back in HS/college I recognized that it brought one of the largest shares of traffic to my video game strategy guide wiki. The RO guide underwent constant maintenence by fans, and was subject to extreme organic growth despite no manual intervention on my part. The level of curation, attention to detail, and the extent to which it was taken was fascinating--and I didn't initiate any of it.

I was always impressed by the Ragnarok community.

Sadly, memory of those days was marred when a trusted friend that was running sysops hijacked my domain name account and stole the site from under me when I was overseas. But it was a good lesson in never trusting anyone and not to under any circumstance reuse passwords. (Granted, I swear Godaddy's password reset was an idempotent no-op back then... My account changes never seemed to persist.)

Re: Ragnarok MMO open-source HTML5 client

#20

Are they using assets from the original game (if so, are they legally available), or is everything open source and original content?

It uses assets from the original game. Tou can download the desktop client and assets for free from the official ragnarok website, but I don't know if it's legally allowed to use the assets in this way. All the privately run servers also use the original assets.

This web client automatically downloads the required assets though. When I used the demo it just worked automatically. I didn't need to manually download anything.

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