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Hacking a ping pong table

sidigital.co

11–20 of 28 posts

Re: Hacking a ping pong table

#11

Tangent: Given the sidigital is a digital marketing solution company. These kind of projects is ingenius content marketing for themselves. It generates good buzz for: 1. their potential customers (look how innovative we are) 2. their potential hires (you will have heaps of fun working here) 3. gives existing employees something to brag about (look how cool my company is) As a side note, I remember there are a startup…

I run a small agency(currently 6) and we run monthly hack days to build something cool. The last was a dashboard that links to an ibeacon once we enter the room it says hello and says goodbye when we leave. Completely pointless but it was interesting to build and had some great side effects. We received 6 applications for jobs that weren't advertised (5/6 were very good). But also we got a great amount of feedback fr…

Agreed, none of our (Si digital) hack projects would have been possible without our MD's go ahead and foresight to see the value in these projects. More of what he made possible here http://sidigital.co/lab

Re: Hacking a ping pong table

#14
Nice. But score keeping in one's head, while challenging, is at least doable. Truly impossible: keeping track of serve/receive pairs and partner switches during casual doubles play. I've never seen four trained engineers get it right. :-)

Re: Hacking a ping pong table

#16

This was pretty cool. Was anyone else upset that there wasn't a full clip of them playing and showing this in use?

It would be nice to hook up a GoPro in the corner of the room and automatically record each matchup. Given that the system knows when games start and end and who's playing, you could even overlay a scoreboard and live stream or upload to YouTube.

Re: Hacking a ping pong table

#17

I hope they're keeping detailed statistics, like how often each player wins a point on their own serve, which opponents are the best/worst against each player, etc.

Yep, time for each game too, and which end they play best at for the superstitious amongst us. Tons of stats we'll probably never use, but just in case!

Re: Hacking a ping pong table

#18
"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game"

It amazes me how long it takes for rule changes to propagate throughout the world.

Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points (http://en.m.wikipedia.org/wiki/Table_tennis#Rule_changes), but I rarely meet recreational players who are aware of that, and that includes people who played it first after those rule changes were made.

Re: Hacking a ping pong table

#19
> Developers don’t have the best hand eye co-ordination

1. "hand-eye coordination"

2. Generalizations should at least be supported by references

3. Pretty awesome hack

Re: Hacking a ping pong table

#20
post #18

"and when it’s time to switch servers (every multiple of 5 points). […] Once one player reaches the final score of 21 with 2 points clear, the system automatically ends the game" It amazes me how long it takes for rule changes to propagate throughout the world. Table-tennis has been using 11-point games for over a decade, with serve rotation after every two points ( http://en.m.wikipedia.org/wiki/Table_tennis#Rule_ch…

We are definitely aware, but given our skill level games to 11 would end far too quickly. That's why we opted for the old 21 system. Maybe in a year when we can actually maintain good rallies we will upgrade to 11 :)
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