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Notch programming a Doom-like in Dart

hitbox.tv

11–20 of 149 posts

Re: Notch programming a Doom-like in Dart

#11
post #9

It sucks that hitbox doesn't work on mobile.

Haven't heard of hitbox before, great there is now an alternative to Twitch. There were rumors that Google wants to buy Twitch (parent company already closed Justin.tv) But today Amazon.com has agreed to acquire Twitch for more than $1 billion. Interesting, it's an Austrian company ( http://about.hitbox.tv/imprint/ ). Keep up the good work! Edit: changed the "Google bought" to "rumor that Google wants to buy", thanks…

Friendly reminder: rumors that Google is going to buy Twitch are still just that -- rumors. Nothing has been announced, and there are new rumors that Amazon is now thinking about a purchase [1].

[1] http://arstechnica.com/gaming/2014/08/amazon-not-google-repo...

Re: Notch programming a Doom-like in Dart

#12

So how does his process work? Does he start with the original C engine source and start porting to Dart? Does he do some of the work beforehand?

It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

Re: Notch programming a Doom-like in Dart

#13

Earlier quoted context omitted.

Twitch is in the middle of a media fiasco resulting in policy changes. Hitbox and other twitch like platforms already existed but are enjoying people mass moving from twitch. :.:.: >What happened? Twitch introduced a new service to flag copyrighted music, and. The problem is a lot of games have copyrighted music inside of them, so a lot of music was cut out of footage simply because you couldn't stream the music, jus…

So basically they got big enough that they had to start taking copyright seriously, then users switch to other services causing them to grow....

The issue wasn't so much that, they were taking copyright seriously. Its how they handled taking copyright seriously.

Their practice was Draconian, even if the streamer owned the copy right, they still have to appeal to have their content posted. Even twitch took down their own videos explain how this system works, due to copyrighted music.

This has been going on for >2 weeks without much change.

Re: Notch programming a Doom-like in Dart

#14
post #11
post #9

Earlier quoted context omitted.

Haven't heard of hitbox before, great there is now an alternative to Twitch. There were rumors that Google wants to buy Twitch (parent company already closed Justin.tv) But today Amazon.com has agreed to acquire Twitch for more than $1 billion. Interesting, it's an Austrian company ( http://about.hitbox.tv/imprint/ ). Keep up the good work! Edit: changed the "Google bought" to "rumor that Google wants to buy", thanks…

Friendly reminder: rumors that Google is going to buy Twitch are still just that -- rumors. Nothing has been announced, and there are new rumors that Amazon is now thinking about a purchase [1]. [1] http://arstechnica.com/gaming/2014/08/amazon-not-google-repo...

Amazon confirmed [1].

[1] http://online.wsj.com/articles/amazon-to-buy-video-site-twit...

Re: Notch programming a Doom-like in Dart

#16

Earlier quoted context omitted.

It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

Well, the title is "Notch programming a Doom-like in Dart." So, it doesn't sound like it's a port of Doom, just a game that's like Doom.

Re: Notch programming a Doom-like in Dart

#17

Earlier quoted context omitted.

It does it mostly all in his head. He's built a fair amount of rendering engines so he knows all the basics of how to do it.

That is impressive if true. Does he also figure out how to read the WAD files himself too for level geometry and textures? I just find it hard to believe he isn't referencing the original source at all...

The WAD format was reverse engineered and published some time back in the 90s when the first third party level editors and mods were produced.

Re: Notch programming a Doom-like in Dart

#18
Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves.

Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

Re: Notch programming a Doom-like in Dart

#19

Earlier quoted context omitted.

So basically they got big enough that they had to start taking copyright seriously, then users switch to other services causing them to grow....

The issue wasn't so much that, they were taking copyright seriously. Its how they handled taking copyright seriously. Their practice was Draconian, even if the streamer owned the copy right, they still have to appeal to have their content posted. Even twitch took down their own videos explain how this system works, due to copyrighted music. This has been going on for >2 weeks without much change.

Isn't this similar to youtube? It seems that all services end of with draconian policies when they get big enough.

Re: Notch programming a Doom-like in Dart

#20
post #18

Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves. Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

http://notch.net/games/

There's a pretty big variety there.

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