If you're interested in this kind of thing and want a gentle introduction, I highly recommend CodeCombat [1], which offers both a single player version for learning the system and a multiplayer version for writing AI code. [1] http://codecombat.com
Vindinium: An artificial intelligence programming challenge
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Re: Vindinium: An artificial intelligence programming challenge
#12Re: Vindinium: An artificial intelligence programming challenge
#13I just created LiveHumanBot – a “bot” that really just lets you, a human, type in directions to control your character. Here is its code, with instructions: https://github.com/roryokane/vindinium-live-human-bot. I fare pretty well against other bots: http://vindinium.org/ai/p20qptiv.
Re: Vindinium: An artificial intelligence programming challenge
#14I'm far from knowledgable on AI stuff, but I found this a great way to learn about some very basics, like pathfinding.
Re: Vindinium: An artificial intelligence programming challenge
#15Does someone here has already created a bot for the game ?
Re: Vindinium: An artificial intelligence programming challenge
#16Can anyone comment on general strategies that would be applicable to this game? Has anyone tried some kind of crazy machine learning stuff, or is it dominated by relatively simple algorithms?
Re: Vindinium: An artificial intelligence programming challenge
#17Can anyone comment on general strategies that would be applicable to this game? Has anyone tried some kind of crazy machine learning stuff, or is it dominated by relatively simple algorithms?