First is that you can write vertex shaders in a reactive DOM. That makes it much easier to get pictures up on the screen. If any of you have ever messed around with vertex shaders, it can be a bit of a nuisance.
Second is that while the reactive DOM doesn't really exist as XML, it can be expressed as such, and would be easily diffable. This is important for collaboration.
Lastly, because it's making the GPU do all the work, data visualizations can be done by pushing large amounts of data to it. We should be able to see more patterns from data as a result.