Vuln hunting has its own vocab now :-(
Game of Hacks
11–20 of 56 posts
Re: Game of Hacks
#12There's a big difference between having to select between four different kinds of vulnerabilities when given a piece of that you're told is insecure, and identifying them in the wild. This is more putting the square peg in the square hole than it is measuring the angles and being able to accurately identify the shape.
Re: Game of Hacks
#13I'd rather the time counted up, losing points, instead of counting down until I'm told I fail.
Re: Game of Hacks
#14Re: Game of Hacks
#15After you answer a question, there should be an explanation of the right answer. I was able to guess through some that I had no idea what they actually were, and an explanation of why I did/didn't get it right will help a lot and actually help me identify vulnerable code.
Re: Game of Hacks
#16Re: Game of Hacks
#17I'm not a CS guy, but I was able to deduce a lot of the answers just from how the question was structured.
EDIT: The actual response in the app is "Non-exploitable code". Updated my comment to reflect this
Re: Game of Hacks
#18Re: Game of Hacks
#19Re: Game of Hacks
#20You should aways have the answer "Non-exploitable code" for every question. For some questions, the lack of this answer makes it clear that there is a vulnerability, and the structure of the question makes it obvious which one of the answers is most likely (e.g., no SQL or methods dealing with SQL exclude all SQL based answers, a question with "sleep" is highly likely to be a DOS by Sleep, etc.) I'm not a CS guy, but…