In case you don't see the link, Pope created a web interface, hosted on Github Pages, that allows users to easily do the localization, collaborate via Github forks, and import/export their work via CSV: http://paperspleaseloc.github.io/ Pretty brilliant...reading Pope's devlog for the game makes it clear that he's an excellent game developer and designer..but it's unexpected that he'd also know how to whip up a usefu…
It is always interesting to see people use CSV in place of the established file format for translations, POT files. There are logic for certain grammatical elements (IIRC, it has been a while) and other edge cases that are exactly why one avoids homegrown CSV in the first place. Then again, even Papers Please is making common mistakes. I can count on a single finger the number of i18n jobs I have seen. One in many ye…
Localizing Papers, Please
11–20 of 59 posts
Re: Localizing Papers, Please
#12Very minor complaint but first of January 1984 is always depicted as '1984.01.01' in the game, regardless of I18N selected. While this is good in Germany, it many countries like US you instead prefer something like '1/1/84'.
Re: Localizing Papers, Please
#13Very minor complaint but first of January 1984 is always depicted as '1984.01.01' in the game, regardless of I18N selected. While this is good in Germany, it many countries like US you instead prefer something like '1/1/84'.
Re: Localizing Papers, Please
#14Re: Localizing Papers, Please
#15Earlier quoted context omitted.
It is always interesting to see people use CSV in place of the established file format for translations, POT files. There are logic for certain grammatical elements (IIRC, it has been a while) and other edge cases that are exactly why one avoids homegrown CSV in the first place. Then again, even Papers Please is making common mistakes. I can count on a single finger the number of i18n jobs I have seen. One in many ye…
That was my reaction as well: why not gettext? ngettext and other facilities are wildly useful, and there are a huge number of tools out there designed to make it easy for translators to maintain translations.
That's without getting into licensing headaches, which is why the idea of P/Invoking GNU gettext is a straight-up nopenopenope.
Re: Localizing Papers, Please
#16Very minor complaint but first of January 1984 is always depicted as '1984.01.01' in the game, regardless of I18N selected. While this is good in Germany, it many countries like US you instead prefer something like '1/1/84'.
Obligatory XKCD: https://xkcd.com/1179/
Re: Localizing Papers, Please
#17Very minor complaint but first of January 1984 is always depicted as '1984.01.01' in the game, regardless of I18N selected. While this is good in Germany, it many countries like US you instead prefer something like '1/1/84'.
Re: Localizing Papers, Please
#18> There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan
This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one which is considered the more "childish" way of writing, but there are numerous imported words (and more and more, I'd say) using Katakana even in business context - and certainly taken very seriously.
If you don't know a language, don't make assumptions on it. By the way the french translation of "Your son is dead" as "Votre fils est mort" is very dry and tasteless, the proper way or saying it in french is "votre fils est decede". I hate it when people do a literate translation from English to French, many words are similar but they are not used at all in the same situations.
Re: Localizing Papers, Please
#19In case you don't see the link, Pope created a web interface, hosted on Github Pages, that allows users to easily do the localization, collaborate via Github forks, and import/export their work via CSV: http://paperspleaseloc.github.io/ Pretty brilliant...reading Pope's devlog for the game makes it clear that he's an excellent game developer and designer..but it's unexpected that he'd also know how to whip up a usefu…
> makes it clear that he's an excellent game developer and designer.. FWIW, playing Papers Please, you can easily come to the same conclusion. The game is a great game.
Re: Localizing Papers, Please
#20In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…