I feel a bit like being on hn for too long - but are these actual business models or just forms of revenue streams? I would argue for the second because business seem quite often to have not just one of those revenue streams in place.
List of Web Business Models
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Re: List of Web Business Models
#12It’s an old list by now, but I keep updating it; you can also contribute to the original list ( http://news.ycombinator.com/item?id=4924647 ) on which this was based. I’m sure you have more great suggestions for what can go on the list; new models keep popping up with companies like Patreon. Feel free to—also—post your suggestions on the Gist. GitHub currently does not support notifications for gists, so don’t get ma…
Open Source Funding Models http://mkaz.com/2014/04/07/open-souce-funding-models/
Re: List of Web Business Models
#13Re: List of Web Business Models
#14HN has tended to prioritise product development at the expense of business development, when the reality is you need both. Many of us seem to come from that product dev background and like to stick to the "if you build it they will come" mentality, which isn't so hot in practice. A lot of modern business models (especially those like ARM's licensing or Google's sublimely evil auctions) deserve respect from the hacker community for being almost as innovative as the products being sold in them.
Finally, I kind of wonder if the promotion by 37 signals has introduced a sort of conservatism that doesn't really work. Their true success came from the then radical idea of software as a service, and while I admire the way they cut through a lot of start up bullshit their approach seems to destroy ambition in a way that, for example, YC doesn't seem to.
Re: List of Web Business Models
#15Here's another list of software business models, comprised mostly of smaller companies, e.g., SaaS. https://github.com/cjbarber/ToolsOfTheTrade#hn-tools-of-the-...
No need to repost that from a few days ago. Its a list of tools, not business models.
Re: List of Web Business Models
#16I came here thinking I would see detailed Busines models. I might be biased as I'm working with the Business Model Canvas right now. If you're looking for a way to build your own here's a link: http://www.businessmodelgeneration.com/canvas Edit: UX optimized BMC: http://grasshopperherder.com/business-model-canvas-for-user-...
EDIT: As others have alluded to, the posted link only refers to one aspect of a business model, which is immediately obvious with BMC.
Re: List of Web Business Models
#17I thought that would be a fairly obvious one.
Re: List of Web Business Models
#18I came here thinking I would see detailed Busines models. I might be biased as I'm working with the Business Model Canvas right now. If you're looking for a way to build your own here's a link: http://www.businessmodelgeneration.com/canvas Edit: UX optimized BMC: http://grasshopperherder.com/business-model-canvas-for-user-...
Re: List of Web Business Models
#19Success fee based, Time & Materials, Fixed Cost, etc...
Re: List of Web Business Models
#20The game is truly free to play, and giving them all the money in the world will not give the player any in-game advantage. On the surface, the game sells various hero skins and other cosmetic items that are little more than vanity items. Looking closer, it seems that Valve is making (or at least trying to make) money by developing a scene of professional gamers around this game. Just last weekend they held an international competition (conveniently named [The International](http://www.dota2.com/international/overview/) ) where the prize pool exceeded 10 million USD. This pool was partly funded by the community of viewers paying to watch the pros play their games. I paid my ticket 7.5€ (10$) a third of which went directly to the prize pool.
I don't know if this model is viable or profitable. Maybe someone has more info. But it's worth looking at. I've always been interested by products that are free to use by the public and make money from the pros using it.