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A flat icon set for OS X

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Re: A flat icon set for OS X

#15
post #2

I like these, but they seem a bit fuzzy to my non retina macbook display. Particularly the music and calendar app icons just seem overly aliased. Can anyone else confirm?

Did you actually install them? I don't have a mac at work to try them out on, but when I downloaded the zip file it contained large crisp pngs. Maybe they just look fuzzy in the web page preview?

Re: A flat icon set for OS X

#16
I may be in the minority, but these feel really boring and dull to me. I think there is a way to have a "flat" icon while still providing some depth to them.

I've also seen dozens and dozens of flat icon sets for Android that basically have this same exact look. Just go to XDA or the Play Store and search "flat icons", I'm sure you'll find a bunch that have a mix of these designs.

Re: A flat icon set for OS X

#19

I may be in the minority, but these feel really boring and dull to me. I think there is a way to have a "flat" icon while still providing some depth to them. I've also seen dozens and dozens of flat icon sets for Android that basically have this same exact look. Just go to XDA or the Play Store and search "flat icons", I'm sure you'll find a bunch that have a mix of these designs.

I think one of the main issues for me is the lack of saturation... the color palette is a little pastel.

Re: A flat icon set for OS X

#20
Philosophically or practically: What's the justification for nearly everyone switching to flat design? Is there any articulable reason it's "better" than the rich, three-dimensional style[1] that was previously popular? Or is it just an arbitrary trend?

Some say the change is driven by high-DPI displays. I disagree. I don't see any intrinsic reason that flat designs look better than rich, three-dimensional designs on a high-DPI display. Without a doubt, flat can look nice, but so can things like this:

http://www.sequelpro.com/blog/wp-content/uploads/2013/01/seq...

Another justification I've heard is that it's a reaction to the excesses of the previous trend. People often point to the leather motif in certain Apple applications as an example of such excess. But first of all, those examples are outliers; few designs actually went that far. Second, the existence of a questionable use of a given style is not an effective argument against that style in general. Third, "some things were extremely 3d, so now we'll be extremely flat" seems like contrarianism for contrarianism's sake.

[1] Some call this skeuomorphism. I tend not to, because the term technically means something narrower than what we're talking about: http://en.wikipedia.org/wiki/Skeuomorph

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