I guess Flappy Bird is now a tier 2 "hello world" :)
Flappy Bird in Swift
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Re: Flappy Bird in Swift
#12Is there a way to get that without being a signed up dev with Apple?
Re: Flappy Bird in Swift
#13Re: Flappy Bird in Swift
#14Re: Flappy Bird in Swift
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#16Re: Flappy Bird in Swift
#17Earlier quoted context omitted.
SpriteKit was released last year with iOS 7. It's a pretty much self-contained 2D game engine like Cocos2D, including stuff like physics simulation. iOS 8 is going to ship with SceneKit, which is similar but for simple 3D games.
How extensive is the physics engine implementation?
Re: Flappy Bird in Swift
#18Does this need IOS8 to run? Is there a way to get that without being a signed up dev with Apple?
Re: Flappy Bird in Swift
#19If people really take to swift, it'll be interesting to see if that's because it creates a shift in programming style, or because people really are just afraid of small syntactical differences.
Re: Flappy Bird in Swift
#20Link: https://itunes.apple.com/us/book/the-swift-programming-langu...
Hope it helps.