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Flappy Bird in Swift

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Re: Flappy Bird in Swift

#17
post #3

Earlier quoted context omitted.

SpriteKit was released last year with iOS 7. It's a pretty much self-contained 2D game engine like Cocos2D, including stuff like physics simulation. iOS 8 is going to ship with SceneKit, which is similar but for simple 3D games.

How extensive is the physics engine implementation?

Wikipedia claims that SpriteKit uses the Box2D engine internally: http://en.wikipedia.org/wiki/Box2D

Re: Flappy Bird in Swift

#19
This being the only code sample of swift I've seen, my overriding takeaway is that for the basic stuff it's remarkably similar to Objective-C with a lick of paint.

If people really take to swift, it'll be interesting to see if that's because it creates a shift in programming style, or because people really are just afraid of small syntactical differences.

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