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2048, success and me

gabrielecirulli.com

11–20 of 233 posts

Re: 2048, success and me

#11
He seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual design right.

Re: 2048, success and me

#13
Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me.

I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" button, which presumably means there is some monetization in there.

I don't have anything against the OP monetizing the app, but if he had the altruistic intentions that he claims, wouldn't the app be 100% free?

edit: seeing that I'm getting down-voted - it's an honest question. I don't mean it to be accusatory. I personally think the OP should monetize his creation. It's what I would do if in his shoes. I would just be honest with myself about it.

Re: 2048, success and me

#14
I added that thing to my homescreen and played it as an "app" for weeks. The only problem is 2048 gets really boring once you have a framework for how to do it.

It's nice to see the background of how he was feeling during that time. The (relatively muted) outcry of "derivative" never felt fair to me. His game is more fun to play than Threes. Millions of people agree.

Re: 2048, success and me

#15
post #5

it's kind of sad that so many people insist on a native app. 2048 has always worked great on my nexus 7 just using a browser, there's no need for an app. Developers shouldn't be forced to put in extra work porting webpages to native code just to ensure they don't get overrun by cheap clones in various platform's app stores.

on my Nexus 4 sometimes the page will scroll up or down as I play. I agree that you don't have to go native to fix this, but it is one of the things to consider with the many viewport sizes out there in the mobile web ecosystem.

Re: 2048, success and me

#17
post #5

it's kind of sad that so many people insist on a native app. 2048 has always worked great on my nexus 7 just using a browser, there's no need for an app. Developers shouldn't be forced to put in extra work porting webpages to native code just to ensure they don't get overrun by cheap clones in various platform's app stores.

but he didn't build a native app, he just wrapped a newly rewritten html/js version of it.

Re: 2048, success and me

#18
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

The conclusion was that he changed his mind and profit is on the table for him. I guess altruism lost to profit. But considering money is the only way to develop good, interesting games in the long-term, it's the most "altruistic" thing he could do.

Re: 2048, success and me

#19
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

[deleted]

Re: 2048, success and me

#20

I added that thing to my homescreen and played it as an "app" for weeks. The only problem is 2048 gets really boring once you have a framework for how to do it. It's nice to see the background of how he was feeling during that time. The (relatively muted) outcry of "derivative" never felt fair to me. His game is more fun to play than Threes. Millions of people agree.

It's funny that you say that 2048 "gets really boring" after a while, but that it is "more fun to play than Threes".

It's interesting that the balance and effort that went into Threes resulted in a game that (to me) is more complex and possesses more staying power. However, it is still regarded as not as good as a game with more immediate gratification and significantly less staying power.

edit: for clarification.

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