As far as selling the biggest difference between now and then was back then software could only be shipped on floppy disks, so it was more like manufacturing, warehousing, and shipping physical merchandise.
What Writing and Selling Software Was Like in the 80s
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Re: What Writing and Selling Software Was Like in the 80s
#12> Now in those days when you almost never sent out patch disks; generally you had to wait 6-8 months to ship a new version and you had to charge the customer for the update. Trapeze only needed one floppy but Deltagraph shipped on something like 10 disks. Paying for hundreds of thousands of disks is expensive; add to that printing of manual updates and boxes and shipping and you never did this casually. So the versio…
As the article notes, this is all possible with a minimal of tools and resources, so I think it's all a matter of mentality. Today we have access to so much information and tools, machines that are several orders of magnitude more powerful, huge bureaucracies of development practices for assuring quality, "safer" programming languages, and yet... it feels to me like software quality today hasn't really improved much if at all.
Re: What Writing and Selling Software Was Like in the 80s
#13Shareware was a great increment from the publisher model. And then of course, AppStore is the real game changer.
I decided not to charge for updates, as I figured that I was lucky enough to get any money at all.
Re: What Writing and Selling Software Was Like in the 80s
#14Re: What Writing and Selling Software Was Like in the 80s
#15As far as selling the biggest difference between now and then was back then software could only be shipped on floppy disks, so it was more like manufacturing, warehousing, and shipping physical merchandise.
Re: What Writing and Selling Software Was Like in the 80s
#16Every time I read one I come away energized with the same passion for creating something unique.
Edit for link: http://jordanmechner.com/ebook/
Re: What Writing and Selling Software Was Like in the 80s
#17Some kind of Ruby/Tk/SQLite bundle that produced a universal executable (say, mac, win, lin) would be cool, I think.
Re: What Writing and Selling Software Was Like in the 80s
#18Shareware was a great increment from the publisher model. And then of course, AppStore is the real game changer.
I'd argue that the AppStore model is several steps backward from shareware, websites, etc. Yes, you get cheap updates, but you're once again beholden to the retailer in order to get your product noticed, it's harder to create apps that deal with social commentary, you've once again got to calculate in retailer overhead in determining a product price, etc. Hell, the bad old days let you include a catalog in with your…
Re: What Writing and Selling Software Was Like in the 80s
#19Demo of Trapeze by the author: http://archive.org/details/Business1987_3?start=660
But yes. Good video! Cheers!
Re: What Writing and Selling Software Was Like in the 80s
#20> Now in those days when you almost never sent out patch disks; generally you had to wait 6-8 months to ship a new version and you had to charge the customer for the update. Trapeze only needed one floppy but Deltagraph shipped on something like 10 disks. Paying for hundreds of thousands of disks is expensive; add to that printing of manual updates and boxes and shipping and you never did this casually. So the versio…
My office mate was told to make three versions of the game she worked on, each ORG'd at a different address so that manufacturing could pick whichever configuration was cheaper to make. Q/A was able to test two of those, but didn't have the special test cartridge needed to test the third, and guess which one had a fatal error and didn't boot? $250K of ROMs wound up in the dump (next to E.T., for all I know).
We wrote a boot ROM for a consumer computer. We were pretty sure it worked, but again we lacked some hardware and had to ship the final version out for mask ROMs without testing. They came back and worked. I told the hardware test manager what we'd done, and it was the first time I'd ever seen someone turn white.
Newton was the same deal (except that we had a way to patch the ROMs through a snazzy jump table system).