Here's her article on famo.us for those wondering what her experience was like:
2048 in Famo.us
11–20 of 22 posts
Re: 2048 in Famo.us
#12What am I looking at?
Re: 2048 in Famo.us
#13i like how the tiles fall apart when you lose. cool animations.
Re: 2048 in Famo.us
#14Very interesting, although seems a bit much. I'm excited to go to the Famous class at the HTML5 dev conf next month.
Re: 2048 in Famo.us
#15Re: 2048 in Famo.us
#16What am I looking at?
a remake of this game http://gabrielecirulli.github.io/2048/ in the https://famo.us/ frame work.
Re: 2048 in Famo.us
#17Here's her article on famo.us for those wondering what her experience was like: http://harleykwyn.com/famous-2048/
Thanks for posting this! :D
Re: 2048 in Famo.us
#18This is pretty amazing. Nice way to test out the capabilities of a new graphics library. Do you have any takeaways from the experience you'd like to share? Famo.us seems like a wild, strange beast to me.
http://harleykwyn.com/famous-2048/ Feel free to ping me if you have any questions though. :)
Re: 2048 in Famo.us
#19Who knew making such a simple game could be so annoying? Needs more lensflare.
Re: 2048 in Famo.us
#20I noticed edge tile problems. How the tile hits the end and pushes it back when it shouldn't.