“Game Programming Patterns” is now finished
11–20 of 75 posts
Re: “Game Programming Patterns” is now finished
#12I remember seeing one of Bob's posts earlier about how he struggled to finish this. Congratulations to him, I know how difficult it is to complete big projects (they say there's the first 90%, then when the finish line is in sight, there's the second 90%). His perseverance is inspiring!
Re: “Game Programming Patterns” is now finished
#13I teach coding to high-school kids. When I tell them that "We'll be building a game" attention increases exponentially; unfortunately I know nothing about how to program anything beyond simple board games, e.g. tictactoe. I can totally use ideas from your book in my course.
Also, many of the students are also in the school's FIRST Robotics Team. I noticed that programming the robot and game programming are quite a similar (at a high level). So this might help with that, too.
Thanks a lot once again, I entered my email and will definitely be following along.
Re: “Game Programming Patterns” is now finished
#14Thanks so much for all of this. It's extremely well put together. I'm still trying to figure out the optimal way to organize every part of a Dwarf Fortress-style simulation (but multi-threaded of course), and I feel like I'm reinventing the wheel somewhat poorly. Component-based design is an important part of that, but there are still so many hairy problems to solve. These are problems which most games don't encounte…
Re: “Game Programming Patterns” is now finished
#15I remember seeing one of Bob's posts earlier about how he struggled to finish this. Congratulations to him, I know how difficult it is to complete big projects (they say there's the first 90%, then when the finish line is in sight, there's the second 90%). His perseverance is inspiring!
True, always the last 10% consume as much effort as the 90%
"The first 90% of the work takes 90% of the time. The last 10% of the work takes the other 90% of the time.
Re: “Game Programming Patterns” is now finished
#16Re: “Game Programming Patterns” is now finished
#17Re: “Game Programming Patterns” is now finished
#18Earlier quoted context omitted.
True, always the last 10% consume as much effort as the 90%
I've always phrased it tongue-in-cheek: "The first 90% of the work takes 90% of the time. The last 10% of the work takes the other 90% of the time.
http://en.wikipedia.org/wiki/Pareto_principle
I've found it to apply to many things in life.
Edit: why would this be downvoted?
Re: “Game Programming Patterns” is now finished
#19It's really hard to get the motivation to finish such a project, serious kudos to you; I shall be buying that e-book!
Re: “Game Programming Patterns” is now finished
#20Most of the time I work with game engines, which already use the patterns mentioned here. I struggle with stuff like moving entities in specific directions, collision detection, physics, gravity, etc.