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App.io Ads – Your game becomes the mobile ad, with try-before-install

app.io

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Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#11
post #9
post #7

Wow. This seems like an incredible iteration on mobile ad tech. How responsive (as in from a UX standpoint) are the trials?

Super responsive. :) It's a streaming tech, but we can target on the ad network level (wifi/4g/3g/etc). We only run ads on devices where we know they'll have a great user experience, since we hate crappy ads as well!

[deleted]

Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#13
post #11
post #9

Earlier quoted context omitted.

Super responsive. :) It's a streaming tech, but we can target on the ad network level (wifi/4g/3g/etc). We only run ads on devices where we know they'll have a great user experience, since we hate crappy ads as well!

[deleted]

That's not a bug, it's a feature! ;)

Check out https://app.io/safari if you want to have appception

Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#14

Relies on the app running in a browser? what about native apps?

Might be a miscommunication on our site! We run native iOS apps in the simulator environment - if you have a simulator build of your native app, we can use it as an ad.

Our previous/existing product enables apps to run inside any browser, and we have a lot of people using this platform for QA, customer support, etc.

Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#15
post #11

Earlier quoted context omitted.

[deleted]

That's not a bug, it's a feature! ;) Check out https://app.io/safari if you want to have appception

sweet. never heard of macminicolo... that's awesome.

Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#16

Relies on the app running in a browser? what about native apps?

Might be a miscommunication on our site! We run native iOS apps in the simulator environment - if you have a simulator build of your native app, we can use it as an ad. Our previous/existing product enables apps to run inside any browser, and we have a lot of people using this platform for QA, customer support, etc.

My bad, skimmed it a lot. Thats interesting, why am I making android versions?

Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#18
post #8
post #6

This is pretty freaking amazing. I wonder how they intend to monetize sufficiently to support enough servers if this became popular. I think they need a little more information up front on the landing page, it took some digging to understand that this is essentially running a simulator build on their server and porting the bits to the browser and interactions back to the their servers and the app. Apple should buy th…

Our economics work out pretty well ;) Good point on having more info. What we've found is that developers will want to get into the nitty gritty details, whereas ads people will want easy to digest info about how it will benefit them. If you're keen to find out more, we have some pretty good documentation: http://docs.app.io/

Nice one DT!

Re: App.io Ads – Your game becomes the mobile ad, with try-before-install

#19
post #11

Earlier quoted context omitted.

[deleted]

That's not a bug, it's a feature! ;) Check out https://app.io/safari if you want to have appception

With a bit of effort one can even exit the application: http://a.pomf.se/jevryz.png

I'm honestly surprised by how well it does run, and even more by how well it run on my mobile. Congratulations :)

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