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Famo.us is now open source

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Re: Famo.us is now open source

#11

Is there anywhere to actually get a real demo of this product? Something that isn't a WebGL tech demo, but an actual example of an actual app written using this?

The README refers to an "examples" repository at https://github.com/Famous/examples - it's not accessible right now, but presumably will be shortly.

Re: Famo.us is now open source

#12
I like Famous but there is so much buzz around it. ThreeJS had CSS and SVG rendered before they even started.

Some projects, thanks to VCs gets too much marketing that put main players under their shadows. MeteorJS is the same.

Re: Famo.us is now open source

#14
A lot of the links from the repo README are broken or in an invite-only area. The main docs I've seen are the markdown guides here:

https://github.com/Famous/guides

The biggest disappointment is what seems like less-than-rock-solid desktop browser support. Support for iOS and Android only with "Broader support for more browsers is coming"?? (After all the discussion of not releasing until everything is rock solid?) I noticed it with some of the initial demos that didn't allow you to rotate the element chart using your mouse, but it worked fine on an iPad. For all the talk of 3d, I don't see anything on par with a three.js in the source.

Seems like React + a physics engine...

Re: Famo.us is now open source

#15
post #8
post #5

Earlier quoted context omitted.

I think the closest thing to that would be their "Tweetus" demo. http://demo.famo.us/tweetus/

Wow, that Tweetus demo is SO clunky, like a bad Flash site :/

what browser are you using?

Re: Famo.us is now open source

#17

A lot of the links from the repo README are broken or in an invite-only area. The main docs I've seen are the markdown guides here: https://github.com/Famous/guides The biggest disappointment is what seems like less-than-rock-solid desktop browser support. Support for iOS and Android only with "Broader support for more browsers is coming"?? (After all the discussion of not releasing until everything is rock solid?) I…

Desktop? I thought they were building for phones.

http://m.infoworld.com/t/mobile-development/famous-were-buil...

Re: Famo.us is now open source

#18

It is about time. I've been looking forward to trying out Famo.us' Javascript engine to see what all of the hype was about and how they were achieving those remarkable benchmark scores on mobile. I am going to dig into the code tonight and find out what makes it really tick. Fantastic and exciting.

don't forget to share your findings )

Re: Famo.us is now open source

#19
post #17

A lot of the links from the repo README are broken or in an invite-only area. The main docs I've seen are the markdown guides here: https://github.com/Famous/guides The biggest disappointment is what seems like less-than-rock-solid desktop browser support. Support for iOS and Android only with "Broader support for more browsers is coming"?? (After all the discussion of not releasing until everything is rock solid?) I…

Desktop? I thought they were building for phones. http://m.infoworld.com/t/mobile-development/famous-were-buil...

Their marketing: "Famo.us provides a powerful JavaScript framework and developer tools designed to build rich, fast web applications." Yeah, it looks like it's mainly targeted toward mobile devices, not that it was clear before today. Earlier reports mentioned desktops together with mobile, like this one: http://techcrunch.com/2012/09/10/famo-us-is-a-gaming-engine-... "...it works on nearly any platform, including desktops, Android, and iOS."

Re: Famo.us is now open source

#20
The about section of the website is completely blank for me in the latest firefox. The docs and the guides pages on famo.us redirect me to a login page. Am I missing something?
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