Earlier quoted context omitted.
Agreed, though they did the dilation interface idea basically for the third puzzle, and it didn't feel significantly better. I would like to see maybe the math for the current transformation, as it would make it feel more like a puzzle that I could solve and work out an elegant solution to, rather than a guess and check thing where I eventually get it after some ugly combination of steps.
Yeah the second problem was easy to solve with a dilation of -1 about the origin, but then I couldn't do a negative number through the drag interface.
Geometric Transformation Puzzles
11–16 of 16 posts
Re: Geometric Transformation Puzzles
#12Neat idea, but the interface as is feels super clunky. For example, the undo button on the first question causes my reflection controls to disappear. I'm off by half a point, but I can't quickly iterate to find the right answer. For the second one, I imagine a click and drag interface would do pretty well, where I click the origin and drag a distance equal to the dilation. It's a great interactive puzzle either way.…
I took me forever to figure out how to execute the reflection (which is to click on the arrows that point to the dash-line after you position it by dragging.) But it might be from being dropped in the middle instead of going through the sequences.
Re: Geometric Transformation Puzzles
#13Re: Geometric Transformation Puzzles
#14Re: Geometric Transformation Puzzles
#15I found puzzles involving dialation to be quite annoying. Consider this solution for the third puzzle of Transformation Puzzles 2: Reflection over the line from (1.5,-1.5) to (-1.5,1.5) Dilation of scale 256 about (2.5,2.5) Reflection over the line from (1.5,-1.5) to (-1.5,1.5) Dilation of scale 1/256 about (2.5,2.5) You are unable to visibly discern a difference between the two shapes after this, but the interface r…
First, I'm very sorry about that! Second, wow, a scale factor of 256! Off the top of my head it might be numerical error building up. If that's the case, I'm very sorry. (It's also sometimes possible to get infinitesimally close to the target without technically reaching it mathematically, in which case the interface unfortunately looks like the answer is correct, when it's not.) All of the puzzles are solvable with…
I ran into a situation where it seemed like there was no viable solution which kept the figure under manipulation within the visible bounds at all times, so it was made more difficult by having to visualize where it went offscreen in order to keep track of what I had to do next. It's entirely possible that I could refactor the operations into something that kept it onscreen the whole time, but I couldn't find it, so I really wanted a way to zoom out or pan around, or at least some encouragement like "this should be possible without the shape leaving the visible area." Maybe giving the user the ability to zoom out but also drawing a bounding box that shows the space you're expected to do the transformation in would help.
Re: Geometric Transformation Puzzles
#16Neat idea, but the interface as is feels super clunky. For example, the undo button on the first question causes my reflection controls to disappear. I'm off by half a point, but I can't quickly iterate to find the right answer. For the second one, I imagine a click and drag interface would do pretty well, where I click the origin and drag a distance equal to the dilation. It's a great interactive puzzle either way.…
I took me forever to figure out how to execute the reflection (which is to click on the arrows that point to the dash-line after you position it by dragging.) But it might be from being dropped in the middle instead of going through the sequences.