Battle of Brothers: A Video Game Programming Duel
11–20 of 42 posts
Re: Battle of Brothers: A Video Game Programming Duel
#12Re: Battle of Brothers: A Video Game Programming Duel
#13I assume the $25K is excluding living expenses for yourselves?
Re: Battle of Brothers: A Video Game Programming Duel
#14Can you make an RSS feed which combines your individual feeds into one?
Re: Battle of Brothers: A Video Game Programming Duel
#15That could inspire a lot of new young programmers who want to learn more!
Re: Battle of Brothers: A Video Game Programming Duel
#16Granted money is easy to count but it is a debatable measure of which game is better or who was most successful at the task of learning to make games.
Re: Battle of Brothers: A Video Game Programming Duel
#17protip: (Note I am not really pro) Don't spend a year making one game. Make as many games as you can in a year.
Re: Battle of Brothers: A Video Game Programming Duel
#18I assume the $25K is excluding living expenses for yourselves?
Yeah, just game specific costs. Art, sound, music, tutorials, etc
You should be able to take your remaining budget and count it as profit.
Re: Battle of Brothers: A Video Game Programming Duel
#19Did you consider other methods of scoring besides money? Granted money is easy to count but it is a debatable measure of which game is better or who was most successful at the task of learning to make games.
Re: Battle of Brothers: A Video Game Programming Duel
#20Did you consider other methods of scoring besides money? Granted money is easy to count but it is a debatable measure of which game is better or who was most successful at the task of learning to make games.
We did, but in the end this has to be treated as a business. All aspiring game developers have a fear of quitting their jobs, so money is probably the most important benchmark for anyone else who would try this out. And we have an agreement not to go into shady/unethical IAP territory, so we should still be proud of the final products.