How long before an emscipten js version?
Liquidfun – 2D physics engine for games
11–20 of 67 posts
Re: Liquidfun – 2D physics engine for games
#12Re: Liquidfun – 2D physics engine for games
#13Re: Liquidfun – 2D physics engine for games
#14It's interesting how much Google is using Github. Will we see an acquisition of Github in the near future?
Google tries with Google Code now, but GitHub has probably much more traction. So, you may be right. I'm just not sure if they would do it, because the monetization is different. Or will we see AdSense inside GitHub pages for open repositories ;)
Probably does not make sense to them, most GitHub users are programmers who surf the web with ads disabled.
Re: Liquidfun – 2D physics engine for games
#15 "For applications on Google Play that integrate this tool, usage is tracked."
Imagine if every open source library did that.Re: Liquidfun – 2D physics engine for games
#16It's interesting how much Google is using Github. Will we see an acquisition of Github in the near future?
Now I really hope they don't acquire Github. No website I know of has improved in such a consistently good way. Pure UI improvements, awesome new features and no feeling of feature creep on the user side (I don't feel overwhelmed by Github's features at all, I just want to try them all!).
Google does a decent job on their apps but I honestly think Github is a much higher quality shop: do one thing and do it extremely well.
With all that said, how much Google uses Github has little to do with acquisitions. They also use Twitter and you won't see them acquiring that.
Re: Liquidfun – 2D physics engine for games
#17"For applications on Google Play that integrate this tool, usage is tracked." Imagine if every open source library did that.
Re: Liquidfun – 2D physics engine for games
#18- OE-CAKE[1]
- Phun/Algodoo[2]
Which may give some examples of what could be done with this.
[1]http://www.teq.com/blog/2010/03/oe-cake-physics-simulator/