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We announced our company and game on Monday. Here are the numbers

blog.sharkpunch.com

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Re: We announced our company and game on Monday. Here are the numbers

#11
post #8

Thanks for sharing. I too struggle with getting the word out for my games and have experienced similar levels of success. Some unsolicited feedback, 1. I watched the trailer and came away with no clue what your game is actually about. Ideally it would tip your hand a bit more 2. I didn't find the trailer very compelling, either. In fact if anything it made me skeptical that this game was going to be some crazy politi…

Thank you for the excellent feedback! We were hoping to have a dedicated site for the game before the launch, but the realities of being a three man development team (or, bad planning) made that impossible.

Thanks for sharing this.

Will you be planning a gameplay video? I think it's particularly difficult for viewers to extract value from non-gameplay trailers/teasers involving new IP.

Can you explain an embargoed press release?

Is it:

a) giving your "favorite" journalist(s) an exclusive time period to make announcements,

b) a heads up of when you will be submitting the press release,

c) a firm "time" when you'd like all press/media to hold stories before publishing?

If you're heading to GDC, good luck! It sounds like an exciting conference.

Re: We announced our company and game on Monday. Here are the numbers

#13
post #9

From the information available, this game could be literally anything. It's one thing if no gameplay video is available. It's another thing entirely if there's no way to figure out even what genre the game is. For all that this tells readers, it could be anything from a tower defense game to an economic simulation.

I have no idea what this is, but the name is awesome & catchy and if I saw it in the app store - I would probably try to download it.

Happy to hear that! We wanted to see if the vibe of the video would resonate with people, and it seems like it did.

Re: We announced our company and game on Monday. Here are the numbers

#14
post #9

From the information available, this game could be literally anything. It's one thing if no gameplay video is available. It's another thing entirely if there's no way to figure out even what genre the game is. For all that this tells readers, it could be anything from a tower defense game to an economic simulation.

That's why we're calling it a "teaser", but you're absolutely right.

(We'll be releasing in-game material very soon.)

Re: We announced our company and game on Monday. Here are the numbers

#15
post #11
post #8

Earlier quoted context omitted.

Thank you for the excellent feedback! We were hoping to have a dedicated site for the game before the launch, but the realities of being a three man development team (or, bad planning) made that impossible.

Thanks for sharing this. Will you be planning a gameplay video? I think it's particularly difficult for viewers to extract value from non-gameplay trailers/teasers involving new IP. Can you explain an embargoed press release? Is it: a) giving your "favorite" journalist(s) an exclusive time period to make announcements, b) a heads up of when you will be submitting the press release, c) a firm "time" when you'd like al…

C. "For publication on 3/10/2014 at 9pm GMT or later"
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