Live data from Hacker News

A new type of book

aenism.com

11–13 of 13 posts

Re: A new type of book

#11
post #10
post #6

He's trying to re-invent the MUSH without knowing what a MUSH is or the early experiments with MUSHes linked to the web and such. From my experience with MUSHes in the mid-early 90s the biggest problem is the general public is not terribly creative. A general cultural desire for drama and formulaic entertainment. Look at how big the Second Life world was, but how the population density was about 75% clustered around…

What's a MUSH?

I'm not going to try to beat wikipedia and google at their game, but I can try something like what if your MUD / text adventure was more mod-able than minecraft?

The experience of playing around on them in the 90s reminds me strongly of the linked article's ideas.

Re: A new type of book

#12
I can't see how the fact that other players can modify my story with their decision could be somehow more fun that a pre-scripted story. I mean, yes, it sounds somehow fascinating, but it doesn't really impact the fun on the game. And what about the tradeoff with the quality of the story? You can "easily" make 1 epic\awesome story, you can't do that with hundreds of forks.

Re: A new type of book

#13
BBC Radio 4Extra has run a couple of experiments that feel like early iterations of some of those ideas.

One was a drama where listers could vote on a couple of out comes at the end of each episode.

The other was a crowd-sourced drama. They'd start with an episode, then invite listener-written followups. List ers would write each episode. (The episodes were short and the plots got twisty fast).

But the idea in the article sounds like how some games should be. It'd be great if games could use more, better, writers.

I'm not sure how easy it would be to allow a person to follow a path and not have clashing incongruities when different paths merge.

Post reply on HN