Awesome to see this on a big site like WaPo. Labyrinth is a great game and I'm looking forward to playing A Distant Plain. Also if you want tons more info and pics, the best place to go is here: http://boardgamegeek.com/boardgame/127518/a-distant-plain
In the world of war games, Volko Ruhnke has become a hero
11–20 of 23 posts
Re: In the world of war games, Volko Ruhnke has become a hero
#12Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
I'm not a war gamer (Steam is my favourite game these days) but I've played Maria and it is brilliant. I wish it could play within 90 minutes though. Those of you who played Twilight Struggle might also know of a similar game called "1960: The Making of the President". First time I played that I was Kennedy and beat my opponent (Nixon). By one seat. Absolutely exciting!
Re: In the world of war games, Volko Ruhnke has become a hero
#13Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
Re: In the world of war games, Volko Ruhnke has become a hero
#14Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
Re: In the world of war games, Volko Ruhnke has become a hero
#15Its an OK piece of journalism. He's a popular designer and its a popular game. Not the best or the most popular and there wasn't much discussion about the lively ecosystem other than some company 30 years ago went out of business, which is like claiming computers are dying because Atari stopped making the 800 about three decades ago. Its a fairly healthy marketplace. According to boardgamegeek the avalon hill "up fro…
More like claiming that the sales of wargames are way down from a peak around 1980, when two million were sold. Sales of wargames are few orders of magnitude lower than this today, and that's an interesting point to mention in an article about a particular designer of wargames.
Re: In the world of war games, Volko Ruhnke has become a hero
#16Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
Twilight Struggle has a great period feel, although some of the mechanics are a bit clunky (realignments seem mostly unused, and yet the map is made for them). Haven't tried the COIN series (Labyrinth et al); the design seems really solid, although people should probably note the slant in the "politics" of the game. But that shouldn't bother too much even if you disagree on the emphasis, since gaming is all about what-if's anyways.
Re: In the world of war games, Volko Ruhnke has become a hero
#17Labyrinth is indeed brilliant. The best wargames recreate history and suck you in. Twilight Struggle is another excellent example. But that's also the highest level of complexity I'll tolerate. Friends of mine enjoy the super detailed a rule for everything games but I think those are better left for the digital realm...just too fiddly for my taste. I'm an avid gamer (>150 games in my collection) but I only own three…
I'm not a war gamer (Steam is my favourite game these days) but I've played Maria and it is brilliant. I wish it could play within 90 minutes though. Those of you who played Twilight Struggle might also know of a similar game called "1960: The Making of the President". First time I played that I was Kennedy and beat my opponent (Nixon). By one seat. Absolutely exciting!
Re: In the world of war games, Volko Ruhnke has become a hero
#18Interesting though HG Wells arguably produced the first "wargame" with little wars published in 1913. And even in the USA Fletcher Pratt and Jack Scruby predate Tactics Will defiantly have to see if I can get a copy as i am sure my war-gaming club woudl enjoy it.
In my experience, for a lot of people who are into them, the term "wargame" implicitly means old-school Avalon Hill-style hex-and-counter board wargames. The same people would just refer to miniatures games like Little Wars as "miniatures games", but out of convenience rather than ignorance. Pedantically, they should be calling them "board wargames" and "miniatures wargames", but the terminology somehow got simplifie…
Re: In the world of war games, Volko Ruhnke has become a hero
#19It's 8-10 players with a playtime of about 60000 hours. Yes, sixty thousand hours. That's twice the length of the actual conflict. The amount of detail is insane...
Re: In the world of war games, Volko Ruhnke has become a hero
#20I wonder what he thinks of Campaign for North Africa: http://www.boardgamegeek.com/boardgame/4815/the-campaign-for... It's 8-10 players with a playtime of about 60000 hours. Yes, sixty thousand hours. That's twice the length of the actual conflict. The amount of detail is insane...