The trailer tells me nothing about the game. The description "non-linear 2D exploration game" is much more enticing than anything on the site, how is this game non-linear? I was expecting some sort of insight (or at least hint at) on the website, but I didn't see any. Then again maybe if I had gone even further into the trailer than however long I did (a couple of minutes?) I would have found something. Either way, n…
Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit! Since the Christmas…
Lestac, a non-linear 2D exploration game
11–20 of 21 posts
Re: Lestac, a non-linear 2D exploration game
#12Earlier quoted context omitted.
Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit! Since the Christmas…
You realize this game is the very definition of linear gaming...?
Re: Lestac, a non-linear 2D exploration game
#13The trailer tells me nothing about the game. The description "non-linear 2D exploration game" is much more enticing than anything on the site, how is this game non-linear? I was expecting some sort of insight (or at least hint at) on the website, but I didn't see any. Then again maybe if I had gone even further into the trailer than however long I did (a couple of minutes?) I would have found something. Either way, n…
Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit! Since the Christmas…
Finding items that you can collect would be a useful feature for some people.
Finding items that you can collect, and use to modify your "home" or similar would be cool too.
Re: Lestac, a non-linear 2D exploration game
#14Earlier quoted context omitted.
Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit! Since the Christmas…
I assume I can pick up the items somehow? The "tutorial screen" only tells me of the arrows, space and enter, none of which pick up items.
Re: Lestac, a non-linear 2D exploration game
#151. Include a 'save' feature or save automatically when a person steps through a door or transitions from one screen to another.
2. Maybe allow a person to adjust how much left/right movement happens to a degree in the options. The guy seems a little 'floaty' to me, and I had trouble not over-shooting my intended jumps. Of course, a max would be needed pretty close to where he's currently at, and a min would be needed that's still enough to play the game.
3. Allow it to support controllers and/or customize the controls.
4. Make picking up items more forgiving. It's currently a little too picky, in my opinion.
Re: Lestac, a non-linear 2D exploration game
#16I have to admit I'd probably have made an impulse purchase if there hadn't been that small hurdle (and, for me, moral dilemma).
( For reference see https://www.humblebundle.com/ )
The game looks nice though ! It's exactly the kind of "quirky" indie game I love :)
Re: Lestac, a non-linear 2D exploration game
#17Any chance of adding some other method of payment? I don't have a PayPal account (and would rather not use it), but have all my credit card info already loaded up in for instance Google Wallet and "amazonpayments". I have to admit I'd probably have made an impulse purchase if there hadn't been that small hurdle (and, for me, moral dilemma). ( For reference see https://www.humblebundle.com/ ) The game looks nice thoug…
I'll take a look and see what our options are. Thanks for the kind words!
edit: Stripe does support France, but in closed beta — just signed up, we'll see when/if we get in the beta!
Re: Lestac, a non-linear 2D exploration game
#18Earlier quoted context omitted.
Ah well, I'm still working out my marketing skills - a field which I hate with a passion, but there's two of us and, well, someone has to do it. Basically — environments to explore, set to an original soundtrack. That's really the selling point. The actual gameplay, so far, is mostly finding items, bringing them to characters, in exchange for other items, so that you can find your way to the exit! Since the Christmas…
I assume I can pick up the items somehow? The "tutorial screen" only tells me of the arrows, space and enter, none of which pick up items.
These controls are actually explained in the LD levels (door on the right in the very first screen of the game), which you're encouraged to play first!
Still early access, thanks for bearing with us.
Re: Lestac, a non-linear 2D exploration game
#19Fun little game. I have a few suggestions that would make it better, in my opinion. 1. Include a 'save' feature or save automatically when a person steps through a door or transitions from one screen to another. 2. Maybe allow a person to adjust how much left/right movement happens to a degree in the options. The guy seems a little 'floaty' to me, and I had trouble not over-shooting my intended jumps. Of course, a ma…
And 3, I definitely want in. If only because I enjoy playing platformers with controllers so much. The only "problem" is that controllers are so wildly different from one another -chances are, most customer complaints we would have gotten would have been about that! It's definitely slated for an upcoming build.
As for 1, that's a non-trivial feature do to how levels work, but it's also definitely something we want as the game expands. As it stands now, with two separate worlds, it's not too hard to finish each in one go, yet saving would be nice, especially as more complex quests get added and potentially spawn multiple worlds.
Re: Lestac, a non-linear 2D exploration game
#20Hey folks! Even though HN is more hacker-oriented, I still thought I'd give it a shot. Factoids: - It's the first commercial game fully made in ooc - It's sold only on itch.io (which recently made HN frontpage) - It was originally a Ludum Dare submission - We just released a Christmas update! - It's lame because the game is not about killing stuff! I have no idea how this post will do, but I'll happily take your ques…
By ooc, do you mean the programming language? [1] if so, can you share any thoughts on how that affected the development process? Any quirks? Any features that made it much easier? Thanks! [1] http://ooc-lang.org/