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Give me some JavaScript projects/webapp ideas. You can share your projects too

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Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#11
I'm not sure what you will do with those ideas but here some:

* Board games: reversi, go, http://en.wikipedia.org/wiki/Nine_Men%27s_Morris, there are many checkboard games. You can make AI or allow play two players each against another.

* Simple adventure game. Story is always important. Read some SF book and make game out of it.

* Make page where user can drag-and-drop (or upload) photo and add silly hat(s) to people in that photo.

* Make app to learn English words. e.g. user is shown word in his native language and 4 English options are shown. User must select correct one. Or show English word and 4 pictures and user must select correct one.

* Make math learning game.

* Hangman game

* Make app that takes input from camera and uploads to imgur.com. Make it without your own server! I'm not even sure if that's possible but I believe that's possible.

* Upload whatever you did to Mozilla Marketplace for Firefox OS.

Wanna do something together?

EDIT Here is something I do for fun:

http://discount.sandbox.lt

I have more apps like this. It takes 2 hours to write something like this, you learn something, and make something slightly useful actually (in this case I have noticed that Firefox markerplace does not have discount calculator with slider - I don't even have Firefox OS phone:)).

Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#12
If with JavaScript you can apply a user controlled process (DSP) to all audio emanating from the browser then I've got an important project/webapp for someone who knows how.

Gotta wonder, however, why on earth I would share more than that publicly if I wanted to earn anything from it.

Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#15
post #11

I'm not sure what you will do with those ideas but here some: * Board games: reversi, go, http://en.wikipedia.org/wiki/Nine_Men%27s_Morris , there are many checkboard games. You can make AI or allow play two players each against another. * Simple adventure game. Story is always important. Read some SF book and make game out of it. * Make page where user can drag-and-drop (or upload) photo and add silly hat(s) to peop…

Board Game Idea: WebRTC Settlers of Catan

Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#16

If with JavaScript you can apply a user controlled process (DSP) to all audio emanating from the browser then I've got an important project/webapp for someone who knows how. Gotta wonder, however, why on earth I would share more than that publicly if I wanted to earn anything from it.

Why can't you just use the web audio api for this? Are you looking for someone to actually write DSP algorithms for you or are you just looking for someone to tack on audio effects to the audio output of a browser? If all you want is the latter its actually pretty much 'built in' now.

Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#17
post #16

If with JavaScript you can apply a user controlled process (DSP) to all audio emanating from the browser then I've got an important project/webapp for someone who knows how. Gotta wonder, however, why on earth I would share more than that publicly if I wanted to earn anything from it.

Why can't you just use the web audio api for this? Are you looking for someone to actually write DSP algorithms for you or are you just looking for someone to tack on audio effects to the audio output of a browser? If all you want is the latter its actually pretty much 'built in' now.

I've done the DSP work at a high level using Matlab. What I want is to be able to deploy it in the browser, using the FFTW library on the host system, such that whatever audio is emanating from the browser due to an open page, like a music or movie player, is is passed through my DSP filter (which also has an interactive control panel) before being sent to the underlying system's audio sink.

I'm a DSP guy and completely naive relative to web programming. Does this sound like something for which the web audio api is appropriate?

The most obvious deployment to me would be a plugin, assuming one can access the outgoing audio stream, but that would not, of course, be browser agnostic.

Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#18
post #16

Earlier quoted context omitted.

Why can't you just use the web audio api for this? Are you looking for someone to actually write DSP algorithms for you or are you just looking for someone to tack on audio effects to the audio output of a browser? If all you want is the latter its actually pretty much 'built in' now.

I've done the DSP work at a high level using Matlab. What I want is to be able to deploy it in the browser, using the FFTW library on the host system, such that whatever audio is emanating from the browser due to an open page, like a music or movie player, is is passed through my DSP filter (which also has an interactive control panel) before being sent to the underlying system's audio sink. I'm a DSP guy and complet…

Do you use a constant N in your N-point FFT? What is the N value?

I can do the FFT implementation in javascript. You have to figure out how to pass audio samples (Raw PCM?) to it.

Re: Give me some JavaScript projects/webapp ideas. You can share your projects too

#19

Earlier quoted context omitted.

I've done the DSP work at a high level using Matlab. What I want is to be able to deploy it in the browser, using the FFTW library on the host system, such that whatever audio is emanating from the browser due to an open page, like a music or movie player, is is passed through my DSP filter (which also has an interactive control panel) before being sent to the underlying system's audio sink. I'm a DSP guy and complet…

Do you use a constant N in your N-point FFT? What is the N value? I can do the FFT implementation in javascript. You have to figure out how to pass audio samples (Raw PCM?) to it.

Yes, constant. For the most important feature it would require two 1k point FFT's and two 1k point IFFT's (possibly reducible to 512 pt) every 22 useconds and for an extended feature, 4k. I don't think Javascript is up to that which is why I mentioned somehow making calls to the native coded FFTW routines. If that can be done from Javscript there should be no problem.

It's actually filtering of the browser's output audio samples that remains a total mystery to me. I'm not sure that even can be done which is why I brought it up.

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