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What's new in Unity 4.3

unity3d.com

11–20 of 79 posts

Re: What's new in Unity 4.3

#11

has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!

publishing to optical media is very expensive. PS and Xbox have lower fees for publishing to their download service (rumors that Xbox live arcade is going to free)

Re: What's new in Unity 4.3

#16
post #8

has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!

Deploying to console is very expensive. Wii license is something like 40k, PS3 is more. Not sure about Xbox 360. I was told by someone familiar that the XBOX One license will be free.

> I was told by someone familiar that the XBOX One license will be free.

This was announced some time ago already, http://blogs.unity3d.com/2013/11/05/big-xbox-one-news-for-un...

Re: What's new in Unity 4.3

#17
post #2

I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...

Why should they?

Unity is following the workflow most game studios use, with the usual developer designer interactions.

If you don't care about Unity tooling, just use your editor + compiler.

Re: What's new in Unity 4.3

#19
post #3

Does it work on Linux?

Yes, as a build target: http://unity3d.com/unity/multiplatform The IDE does not run on linux, just mac and windows.

I have had some mild luck getting it to run under wine, but it does randomly not work, so not a great experience there. I'd love it if they'd port the IDE.
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