has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!
What's new in Unity 4.3
11–20 of 79 posts
Re: What's new in Unity 4.3
#12I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...
Re: What's new in Unity 4.3
#13I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...
Re: What's new in Unity 4.3
#14Re: What's new in Unity 4.3
#15Re: What's new in Unity 4.3
#16has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!
Deploying to console is very expensive. Wii license is something like 40k, PS3 is more. Not sure about Xbox 360. I was told by someone familiar that the XBOX One license will be free.
This was announced some time ago already, http://blogs.unity3d.com/2013/11/05/big-xbox-one-news-for-un...
Re: What's new in Unity 4.3
#17I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...
Unity is following the workflow most game studios use, with the usual developer designer interactions.
If you don't care about Unity tooling, just use your editor + compiler.
Re: What's new in Unity 4.3
#18Re: What's new in Unity 4.3
#19Does it work on Linux?
Yes, as a build target: http://unity3d.com/unity/multiplatform The IDE does not run on linux, just mac and windows.