Earlier quoted context omitted.
Thanks for the advice. I actually didn't know that graphics changed very fast. I'm only partly making this decision based on what's in demand. As long as the area is math heavy and broadly applicable, I'll probably enjoy it. Also, I was thinking of "in demand" with a more long term view. I would think that security and artificial intelligence would continue to stay in high demand well into the future. I mostly just w…
Graphics programming isn't that fluid. A lot of hay was made about moving away from fixed-function to the shader model, but since then it's been iterative API changes and growth to better target certain goals. OpenGL is throwing overboard most of the dumb stuff from its earlier versions and is turning into a pretty nice API overall. Now there's a lot of innovation in terms of specific techniques to achieve certain vi…
That's very fast by the standards of other fields :)
Graphics has only slowed down by comparison to its own rapid pace in the late 90's / early 00's.