Doesn't seem to do anything in Chrome/OSX. Error creating WebGL context.
Your might have a blacklisted gpu driver. Try running chrome with the startup flag --ignore-gpu-blacklist
WebGL to add 3D hover effects to your website
11–20 of 115 posts
Re: WebGL to add 3D hover effects to your website
#12Re: WebGL to add 3D hover effects to your website
#13Earlier quoted context omitted.
Your might have a blacklisted gpu driver. Try running chrome with the startup flag --ignore-gpu-blacklist
Looks like the integrated GPU in the MacBooks are blacklisted.
Re: WebGL to add 3D hover effects to your website
#14Dear Jesus: We survived animated gifs. We found our way through the "blink" tag with a limited number of lives lost. Please give us the clarity of mind to wield this great new power with discretion and aplomb. Amen.
Re: WebGL to add 3D hover effects to your website
#15This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content. It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.
Antialiasing is actually the default for most WebGL implementations I've tested, but it's not possible to turn it on everywhere. There are still lots of devices out there too weak to actually do antialiasing for everything, along with buggy drivers that crash or produce garbled output in some scenarios with AA on. AA can also introduce artifacts into certain rendering algorithms designed for use without AA (it produc…
The multi-sampling approach that desktop hardware uses is basically brute-forcing it, and doesn't work on mobile hardware that uses tile-based deferred rendering. Subpixel rendering only works for contours. Texture filtering requires you to model everything using bitmaps. Solutions that intelligently combine different techniques to get antialiasing without requiring MSAA have to be implemented manually because AFAIK OpenGL does not have any API's to do anything other than full-scene antialiasing using multisampling (GL_POLYGON_SMOOTH is basically useless, if it even exists in OpenGL ES).
Antialiasing is actually a pretty hard topic unless you have lots of fillrate ;-)
Re: WebGL to add 3D hover effects to your website
#16Dear Jesus: We survived animated gifs. We found our way through the "blink" tag with a limited number of lives lost. Please give us the clarity of mind to wield this great new power with discretion and aplomb. Amen.
This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.
Scripting should be removed from the web, not made ever more powerful....
Re: WebGL to add 3D hover effects to your website
#17Re: WebGL to add 3D hover effects to your website
#18Re: WebGL to add 3D hover effects to your website
#19Earlier quoted context omitted.
This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.
It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....
Re: WebGL to add 3D hover effects to your website
#20Dear Jesus: We survived animated gifs. We found our way through the "blink" tag with a limited number of lives lost. Please give us the clarity of mind to wield this great new power with discretion and aplomb. Amen.
This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.