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U.S. government recognizes gamers as athletes

gamespot.com

11–20 of 36 posts

Re: U.S. government recognizes gamers as athletes

#11
post #10

Maybe I should be a cyberathelete.... How crazy is this. Recently parents everywhere discouraged the amount of time spent playing games. Now it could be argued by the kid they're working on their professional skills.

reminds me of the old Far Side... http://1.bp.blogspot.com/_QMuDihPPyPA/TFBCC4Wv0qI/AAAAAAAANp...

Re: U.S. government recognizes gamers as athletes

#12
post #11
post #10

Maybe I should be a cyberathelete.... How crazy is this. Recently parents everywhere discouraged the amount of time spent playing games. Now it could be argued by the kid they're working on their professional skills.

reminds me of the old Far Side... http://1.bp.blogspot.com/_QMuDihPPyPA/TFBCC4Wv0qI/AAAAAAAANp...

Oh thank you sir! I've spent hours trying to remember where I read this comic.

Re: U.S. government recognizes gamers as athletes

#14

Is chess a sport? If so, this decision is logical.

Like poker there are several versions of chess as sport with say 3m speed chess being a vary different game than a 3h game. My faverate being alternating rounds of chess and boxing. EX: www.youtube.com/watch?v=kK5TQSKmS3o

Re: U.S. government recognizes gamers as athletes

#16
post #10

Maybe I should be a cyberathelete.... How crazy is this. Recently parents everywhere discouraged the amount of time spent playing games. Now it could be argued by the kid they're working on their professional skills.

Apart from the fact that most "Western" (ie: Non Korean) players who dream about becoming the next major eSports hero will never make it, due to them not practising enough.

The reason why Koreans seem to dominate eSport games such as Starcraft 2 (SC2) is that they practice 12+ hours a day in a tiny apartment chockfull of other players.

The winnings are good: http://wiki.teamliquid.net/starcraft2/Winnings , and the top players receive salaries but it's very cutthroat.

I don't follow League of Legends (LoL) (which the OP is talkin g about), however they really have paved the way for this as they fought extremely hard. LoL doesn't have as many open tournaments as SC2, however the main tournament (LCS) is run by Riot, the company who made League of Legends. Their typical viewers for livestreaming on sites like Twitch surpass atleast 100,000+ viewers. It's a crazy world out there.

Re: U.S. government recognizes gamers as athletes

#17
post #10

Maybe I should be a cyberathelete.... How crazy is this. Recently parents everywhere discouraged the amount of time spent playing games. Now it could be argued by the kid they're working on their professional skills.

Spending all your time playing games at the expense of your education is about as good a strategy as spending all your time playing sports in the hopes of becoming a professional athlete.

Only a few people become good enough to get paid to play sports, and of those people even fewer can get paid enough to turn it into a viable career. Banking your life on getting lucky like that without any kind of fallback plan is not a particularly sound decision.

Re: U.S. government recognizes gamers as athletes

#18
post #4

I love video games. The problem I have with recognizing video gaming as a sport is mainly that the rules and playing fields change too often, and with no regulatory bodies to provide checks and balances to these changes. The developer of the game being played can change and patch whatever they want, whenever they want, with no oversight. Not to mention, the sport being played is essentially whatever the "cool" game i…

I agree.

I also have some other problems with "pro gaming" being seen as legitimate due to the insane impact corporate sponsorships have on the landscape of competitive gaming.

Granted, massive corporate sponsorships are nothing new to sports, but there's nothing in other sports quite equal to the situation in console gaming where Microsoft is the official console of competitive Call of Duty gaming. Even though the game can be played on many consoles, to play it as a "sport" you need to be playing it on the Xbox. This goes well beyond the already unfortunate lengths to which corporate sponsorships impact other sports, IMO.

And thanks to Microsoft's hardline "no cross-platform play" guidelines for the Xbox line, this isn't something that can be easily solved even if everyone but Microsoft wanted to do it.

Re: U.S. government recognizes gamers as athletes

#19
post #3

Heh. So they can get a P-1a visa now? That is an improvement over the mess of an O-1 or a dicey Tourist visa. A long time ago when the robotics club invited some Japanese Sumo robot competitors over there was a tremendous fuss over what sort of Visa they could get.

Are you an entrepreneur who failed to get a visa? Do you like video games?

Do we have an opportunity for you!

Re: U.S. government recognizes gamers as athletes

#20
post #16
post #10

Maybe I should be a cyberathelete.... How crazy is this. Recently parents everywhere discouraged the amount of time spent playing games. Now it could be argued by the kid they're working on their professional skills.

Apart from the fact that most "Western" (ie: Non Korean) players who dream about becoming the next major eSports hero will never make it, due to them not practising enough. The reason why Koreans seem to dominate eSport games such as Starcraft 2 (SC2) is that they practice 12+ hours a day in a tiny apartment chockfull of other players. The winnings are good: http://wiki.teamliquid.net/starcraft2/Winnings , and the to…

> Apart from the fact that most "Western" (ie: Non Korean) players who dream about becoming the next major eSports hero will never make it

Of course this is true of most of those who dream of a career in "traditional" sports as well.

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