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Insights into the 2013 iOS Developer Survey

bigswing.com

11–20 of 29 posts

Re: Insights into the 2013 iOS Developer Survey

#11
You guys are asking some interesting questions in particular about whether people feel they charge too much or not enough. The best expose on that I've seen is in Gerald Weinberg's "Secrets of Consulting" http://www.amazon.com/gp/aw/d/0932633013/ref=mp_s_a_1_1?qid=...

It's a question that's both externally determined, e.g. "What does the market bear?" and also based on someone's own perception of their worth. It's hard to disentangle the two but very important in order to maximize revenue. What's more the objective question of what the market will bear is often colored by my own perception, which is a recipe to leaving money on the table.

Weinberg's advice is to set your rate such that you'd feel emotionally neutral whether or not you get the gig. If you over price (by your own feeling, not by what the market says) and you get the gig, you'll be stressed to deliver at what you think that price level should be worth in labor. If you under price (by your own standard, perhaps because you think the market will not accept more) then you'll be resentful for working below what you're worth. Having been a consultant myself, I can only advise everybody to challenge the own perception of what the market will bear.

Re: Insights into the 2013 iOS Developer Survey

#12
post #9
post #4

Earlier quoted context omitted.

Indeed, very little substance here. They couldn't even be bothered to indicate the time interval their "rate" applies to. One assumes hours, but it's not stated anywhere on the page. $93/hour? Day? Week? Project?

Point taken, but if you look at the results page (linked in the post), it's a lot more clear: http://bigswing.com/ios-rates-2013

Beautiful, that's exactly what I wanted to see. I agree with the other commenter who missed the link. You should combine those into one page.

Re: Insights into the 2013 iOS Developer Survey

#13
post #6
post #2

I think it'd be cool to see more visualizations of that data. What percentage was around the median and mean? What percentage of people charged under $50/hr?

I will freely admit that I suck as stats and data viz. We'll track the feedback and add to the results page.

Hey Rick, I'd humbly suggest that you load the dataset into Statwing, and you'll get visualizations (histograms, scatterplots, etc.) and stats out of the box, as well as a link to share so others can play with the data.

Or ping me at contact at statwing.com and I can do the data-loading stuff for you (I'm a cofounder).

Re: Insights into the 2013 iOS Developer Survey

#15
post #7
post #3

I'm in the wrong goddamn business. Time to look at mobile development!

For other people, maybe. The market's starting to get flooded with mobile devs I believe - and making a hit on your own is just non calculable for potential profit.

What kind of profit are we talking about? I'd be content with 2k revenue a month.

Re: Insights into the 2013 iOS Developer Survey

#16
post #7

Earlier quoted context omitted.

For other people, maybe. The market's starting to get flooded with mobile devs I believe - and making a hit on your own is just non calculable for potential profit.

What kind of profit are we talking about? I'd be content with 2k revenue a month.

Mobile app profitability isn't linear, or even close to linear - you're either rolling in the dough or you're not even making ramen money.

Discoverability is a huge problem, if you're not in a featuring, a top-X list, or something of the sort, your profitability is extremely limited. If there's no visibility on the App Store for you, you don't get fewer users, you get almost no users.

$2K sustaining revenue a month isn't impossible, but it's hard.

Re: Insights into the 2013 iOS Developer Survey

#17
post #7
post #3

I'm in the wrong goddamn business. Time to look at mobile development!

For other people, maybe. The market's starting to get flooded with mobile devs I believe - and making a hit on your own is just non calculable for potential profit.

I think the point isn't to make your own apps, it's to become a freelance app-maker. After all, in a gold rush sell shovels. There's tons of room right now for mobile developers - the influx isn't nearly as big as you would think, and most of the new entrants are woefully incompetent.

If you're a legitimately good mobile dev (or can become one), there is lots of room for you in the scene right now, making plenty of money.

Re: Insights into the 2013 iOS Developer Survey

#18
post #3

I'm in the wrong goddamn business. Time to look at mobile development!

I like the idea too. I have done a lot of freelance but only in my country. Doing US 40/h is good enough for me (I'm in Colombia), and know python, django, sql (ie full stack, but not much on design)

Re: Insights into the 2013 iOS Developer Survey

#19

How did you get the survey out? Was it via your email list or Twitter HN etc? Survey methods can dramatically change your results.

All of the above. We posted here on HN, on Twitter, our blog, and we emailed some people that we knew would want to participate.

Re: Insights into the 2013 iOS Developer Survey

#20
- Note this is a self-reported survey where people are likely to overstate their earnings in order to impress peers.

- Additionally there isn't enough supporting data, e.g. no where is the rate of time defined in the article. I'd be interested to see the original survey to see if this is clearly mentioned here.

- Can someone point to one clear unambiguous place where an iOS developer position is advertised at over $100 per hour?

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