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Peter Molyneux may have just monetized trolling

gamasutra.com

11–20 of 73 posts

Re: Peter Molyneux may have just monetized trolling

#12
"...players have so far paid to remove nearly 14 million cubelets, while adding an extra 4.7 million"

Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$405 or ~$2.43/day. He may have monetized trolling, but it doesn't seem very profitable.

Re: Peter Molyneux may have just monetized trolling

#14
post #9

As someone who had paid money to remove cubelets before this was introduced id feel somewhat ripped off. I also wonder how this game would be doing with similar marketing but without Molyneux' name to it. Imo the golden days of the guy are long gone.

> As someone who had paid money to remove cubelets

As someone who never pays for in-app purchases, I am quite curious why you did this. Did you feel the purchase was worth it?

Re: Peter Molyneux may have just monetized trolling

#15
post #9

As someone who had paid money to remove cubelets before this was introduced id feel somewhat ripped off. I also wonder how this game would be doing with similar marketing but without Molyneux' name to it. Imo the golden days of the guy are long gone.

> As someone who had paid money to remove cubelets As someone who never pays for in-app purchases, I am quite curious why you did this. Did you feel the purchase was worth it?

To quote more fully:

"As someone who had paid money to remove cubelets before this was introduced ID feel somewhat ripped off." Note the emphasized (by me) "ID" or "I'd", aka "I would". This one word changes the entire case of the verb and implies empathizing with a hypothetical victim versus actually being one.

Re: Peter Molyneux may have just monetized trolling

#17

I'm amazed that people are still buying into his games. If you were to go by Peter's history, it's quite likely that the "life-changingly amazing" thing in the middle of the cube is a message like "Sorry Mario, but the princess is in another cube". I personally got burned somewhere around Fable and I'm never[0] going to get one of his games again.. [0] except for maybe Godus.. maybe.

I don't care what people say, Black and White was an excellent game which was much too far ahead of its time.

Re: Peter Molyneux may have just monetized trolling

#18

I'm amazed that people are still buying into his games. If you were to go by Peter's history, it's quite likely that the "life-changingly amazing" thing in the middle of the cube is a message like "Sorry Mario, but the princess is in another cube". I personally got burned somewhere around Fable and I'm never[0] going to get one of his games again.. [0] except for maybe Godus.. maybe.

Exactly. I got burned by Fable moreso than any other game in my life, so hyped that I was by how he talked about it. In the end it was a very limited and lackluster linear RPG with some The Sims thrown in. Fun for a weekend. But no let down in my life will ever surpass B.C. To this day prehistory is the theme of the dream game I want to make.

Re: Peter Molyneux may have just monetized trolling

#19

Earlier quoted context omitted.

> As someone who had paid money to remove cubelets As someone who never pays for in-app purchases, I am quite curious why you did this. Did you feel the purchase was worth it?

To quote more fully: "As someone who had paid money to remove cubelets before this was introduced ID feel somewhat ripped off." Note the emphasized (by me) "ID" or "I'd", aka "I would". This one word changes the entire case of the verb and implies empathizing with a hypothetical victim versus actually being one.

Ah... good catch. Still, my question remains for someone.

Re: Peter Molyneux may have just monetized trolling

#20
post #4

After decades of trying to mke better and better videogames, always more realistic, Molyneux shows that the average human is, in fact satisfied by a Skinner box and will gladly pay for it.

Do you honestly think the average human being is busy playing Curiosity?
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