Earlier quoted context omitted.
You're right about the decoupling, and the key mechanism for doing that is a multi-process program model built on Web Workers. With small, independent programs populating the page, you gain versatility and reusability, as components can be swapped and configured by the user. Compare this to the monolithic client of one-tab/one-app, and you have the answer to the grandparent post's question. Because of the custom prog…
Got it. Sounds like you guys are actually building something I fantasized about while I was working at Google, while I grew steadily more disillusioned with their whole data-warehouse business model... Got any work for someone who has experience with large distributed systems but is basically allergic to frontend web technologies?
Grimwire.js: A RESTful Browser OS that does Peer-to-peer over WebRTC
11–14 of 14 posts
Re: Grimwire.js: A RESTful Browser OS that does Peer-to-peer over WebRTC
#12Earlier quoted context omitted.
You're right about the decoupling, and the key mechanism for doing that is a multi-process program model built on Web Workers. With small, independent programs populating the page, you gain versatility and reusability, as components can be swapped and configured by the user. Compare this to the monolithic client of one-tab/one-app, and you have the answer to the grandparent post's question. Because of the custom prog…
Got it. Sounds like you guys are actually building something I fantasized about while I was working at Google, while I grew steadily more disillusioned with their whole data-warehouse business model... Got any work for someone who has experience with large distributed systems but is basically allergic to frontend web technologies?
Re: Grimwire.js: A RESTful Browser OS that does Peer-to-peer over WebRTC
#13Earlier quoted context omitted.
I don't understand the phrase "browser OS", but the description of what they're actually building sounds like they are decoupling the webapp frontend from the datastore backend, allowing you to use webapps without having to give control of your data over to the publisher of the app. Maybe I am misunderstanding the project, and I don't see why they need to call that a "browser OS", but at root it seems like a pretty c…
You're right about the decoupling, and the key mechanism for doing that is a multi-process program model built on Web Workers. With small, independent programs populating the page, you gain versatility and reusability, as components can be swapped and configured by the user. Compare this to the monolithic client of one-tab/one-app, and you have the answer to the grandparent post's question. Because of the custom prog…
Re: Grimwire.js: A RESTful Browser OS that does Peer-to-peer over WebRTC
#14Earlier quoted context omitted.
You're right about the decoupling, and the key mechanism for doing that is a multi-process program model built on Web Workers. With small, independent programs populating the page, you gain versatility and reusability, as components can be swapped and configured by the user. Compare this to the monolithic client of one-tab/one-app, and you have the answer to the grandparent post's question. Because of the custom prog…
This sounds a lot like an fancy iframe with a communications layer. How is it different? (this makes it sound worse than it is -- in truth, this sort of visible integration is interesting, but I'm just trying to understand exactly what problem you're trying to solve)
The kind of gains we're looking for are the kind that you get out of unix's small programs and pipes. URLs are a fairly powerful primitive-- they can represent remote endpoints, local endpoints, and pieces of data (with data-uris). So, for instance, with some artful configuration/linking, you could have the same webapp write to local storage, remote storage, or the filesystem-- and make it easy for the user to choose, not with a premade choice, but with the ability to load software.
Program-sharing can also continue the gains made by Ajax, where you can deliver programs to the client which understand a remote service's API. For instance, if my profile links to "send-pfraze-a-message.js", you pull that down and load the interface next to your files interface, drag in the file, then hit send. Then you load "send-pfraze-a-message.js" next to your strategy game interface, drag in a battle plan, and hit send. In both cases, your existing programs didn't have to understand whatever service I use to receive messages-- they just had to bundle data for click-and-drag.