Seriously impressed.
WebGL Terrain Flyover Demo
11–20 of 121 posts
Thanks :) I had a lot of fun making it!
Re: WebGL Terrain Flyover Demo
#12amazing work!
Thank you :)
Re: WebGL Terrain Flyover Demo
#13this looks really good! Is the source available?
Re: WebGL Terrain Flyover Demo
#14Simply delightful. I spent a good amount of time flying through the terrain attempting to avoid the mountains. Thank you!
Re: WebGL Terrain Flyover Demo
#15Really beautiful work, Stavros.
Re: WebGL Terrain Flyover Demo
#16Very cool. Are you using occlusion queries for the lens flare sprite? This something I implemented recently in my engine. Eventually I want to do something like this... http://john-chapman-graphics.blogspot.com/2013/02/pseudo-len...
Re: WebGL Terrain Flyover Demo
#17this looks really good! Is the source available?
Thank you :) I'll clean it up a bit and make it public soon!
Re: WebGL Terrain Flyover Demo
#18Really beautiful work, Stavros.
Thanks CamperBob2! :)
Re: WebGL Terrain Flyover Demo
#19Very cool. Are you using occlusion queries for the lens flare sprite? This something I implemented recently in my engine. Eventually I want to do something like this... http://john-chapman-graphics.blogspot.com/2013/02/pseudo-len...
> lens flare is ubiquitous in photography, hence its absence in a computer generated images can be conspicuous
wait, what? Lens flare is not common in photography.
Re: WebGL Terrain Flyover Demo
#20Looks nice but runs at awfully slow 4-5 fps on my Ubuntu 64bit system. Is Radeon HD 4200 to weak for WebGL or is there something you need to configure?
I think it's an issue with hardware acceleration on Linux :(
Runs super smooth 60 fps on my Thinkpad with Nvidia Quadro 2000 on Windows 7. Very well done.