HTML5 Game Development
11–20 of 48 posts
Re: HTML5 Game Development
#12Game Development without using WebGL seems like a waste of resources.
Re: HTML5 Game Development
#13I've found HTML5/JS games an interesting experience. I'm currently writing an online Pictionary-type game, like Draw My Thing, with HTML5, JS, and PHP. It's been pretty smooth.
"Draw My Thing" huh? Don't hold your breath on the Apple app store reviewers letting it into the app store. :)
Re: HTML5 Game Development
#14That's a bummer, because this defeats the anywhere/anytime nature of Udacity's system if I can't log in an do a quick lesson during a free lunch hour.
Re: HTML5 Game Development
#15I'm amazed to see people still doing browser detection (hint: other browsers actually do have the features you need, you just didn't think to put them in your list), and worse yet still outright blocking you when they mistakenly think your browser won't work. "We haven't tested your browser, continue at your own risk" is fine, "we won't let you look at this because we don't know your browser exists" isn't.
Re: HTML5 Game Development
#16Won't let me use Internet Explorer...even to simply view lesson plans, attachments, and discussions....even though the browser supports all of the required features. That's a bummer, because this defeats the anywhere/anytime nature of Udacity's system if I can't log in an do a quick lesson during a free lunch hour.
Re: HTML5 Game Development
#17Re: HTML5 Game Development
#18Game Development without using WebGL seems like a waste of resources.
Re: HTML5 Game Development
#19Do they have a WebGL one, too?
Re: HTML5 Game Development
#20Really wish phone makers would take HTML5 seriously. Right now their JS engines are too slow for practical use. It would be really nice to finally have a build-once, deploy everywhere system