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HTML5 Game Development

udacity.com

11–20 of 48 posts

Re: HTML5 Game Development

#11
Really wish phone makers would take HTML5 seriously. Right now their JS engines are too slow for practical use. It would be really nice to finally have a build-once, deploy everywhere system

Re: HTML5 Game Development

#12

Game Development without using WebGL seems like a waste of resources.

I would have to disagree, we are developing a fairly advanced multiplayer game using the canvas. You can see some of the gameplay at http://youtu.be/2Mskv0kdo84, we'll be launching into beta in about a month. WebGL is great, but I'd say we are still 1-2 years from being able to use it mainstream.

Re: HTML5 Game Development

#13

I've found HTML5/JS games an interesting experience. I'm currently writing an online Pictionary-type game, like Draw My Thing, with HTML5, JS, and PHP. It's been pretty smooth.

"Draw My Thing" huh? Don't hold your breath on the Apple app store reviewers letting it into the app store. :)

This is for web browsers on a desktop, not iOS. Draw My Thing is just the name of something similar, from OMGPop.

Re: HTML5 Game Development

#14
Won't let me use Internet Explorer...even to simply view lesson plans, attachments, and discussions....even though the browser supports all of the required features.

That's a bummer, because this defeats the anywhere/anytime nature of Udacity's system if I can't log in an do a quick lesson during a free lunch hour.

Re: HTML5 Game Development

#15

I'm amazed to see people still doing browser detection (hint: other browsers actually do have the features you need, you just didn't think to put them in your list), and worse yet still outright blocking you when they mistakenly think your browser won't work. "We haven't tested your browser, continue at your own risk" is fine, "we won't let you look at this because we don't know your browser exists" isn't.

You will be able to easily continue into the site with an unsupported supported browser once some changes go live in the next day or two. Sorry for the current issues.

Re: HTML5 Game Development

#16

Won't let me use Internet Explorer...even to simply view lesson plans, attachments, and discussions....even though the browser supports all of the required features. That's a bummer, because this defeats the anywhere/anytime nature of Udacity's system if I can't log in an do a quick lesson during a free lunch hour.

If you are using IE9 or above then you absolutely can browse the site and interact with classes (except game-dev of course, because IE9 does not support basic html5 technologies that it needs). Feel free to join our irc or post on the support forums if you think there is an issue with IE9 or above.

Re: HTML5 Game Development

#19

Do they have a WebGL one, too?

CS291, interactive rendering (https://www.udacity.com/course/cs291), is WebGL based. The instructor is Eric Haines, one of the authors of Real-Time Rendering, so I'm guessing the course will be a solid intro to real-time graphics that goes beyond a how to use WebGL tutorial.

Re: HTML5 Game Development

#20
post #11

Really wish phone makers would take HTML5 seriously. Right now their JS engines are too slow for practical use. It would be really nice to finally have a build-once, deploy everywhere system

Me too. On the latest hardware, JS is a lot better than most people give it credit for, but it still has a long way to go. Unfortunately all the major players have incentives NOT to give us a viable, portable platform.
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