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Torque3D is now on GitHub, MIT licensed

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Re: Torque3D is now on GitHub, MIT licensed

#11
post #3

It seems they haven't reached their Linux client goal yet, with only 6 days to go: http://www.indiegogo.com/torque3d-for-linux

They are only at $9,144. Maybe with a little visibility on the front page of HN they'll get a pop? I don't have much use for the app, but I'd pay $10 to see it ported to Linux. Signing up...

We tried: http://news.ycombinator.com/item?id=5026882

Re: Torque3D is now on GitHub, MIT licensed

#13
post #6

I wish people paid more attention to Cube2 instead... That is a awesome engine.

Don't know what your experience was like but I found eihrul et al utterly inhospitable to tinkerers/new contributors, and it always seemed like Cube2 was not intended as a generalist engine. I'm not really surprised that the projects that use the engine are all controlled by that core group.

eihrul used to be very kind to me...

Also you can just go and fork it, like Hirato did (and created Sandbox) or the guys from Bloodfrontier.

In both cases they created the fork without eihrul wanting it, and after a while eihrul recognized their work and started helping them too.

Re: Torque3D is now on GitHub, MIT licensed

#14

Apparently Torque3D has been on Github since September 2012. Here’s the blog post where they announced it: http://www.garagegames.com/community/blogs/view/21886 . And here’s the most recent blog post about it: http://www.garagegames.com/community/blogs/view/22106 . The blog post http://www.garagegames.com/community/blogs/view/21876 notes that they are open sourcing only Torque3D for now, to see how it works out. Thei…

I read somewhere (Can't remember) but a Torque developer said that they are looking to open-source Torque2D.

Re: Torque3D is now on GitHub, MIT licensed

#15
post #14

Apparently Torque3D has been on Github since September 2012. Here’s the blog post where they announced it: http://www.garagegames.com/community/blogs/view/21886 . And here’s the most recent blog post about it: http://www.garagegames.com/community/blogs/view/22106 . The blog post http://www.garagegames.com/community/blogs/view/21876 notes that they are open sourcing only Torque3D for now, to see how it works out. Thei…

I read somewhere (Can't remember) but a Torque developer said that they are looking to open-source Torque2D.

Indeed they are:

The Future of Torque 2D is Open Source - http://www.garagegames.com/community/blogs/view/22065

Re: Torque3D is now on GitHub, MIT licensed

#16

I wonder how this compares in terms of features to http://www.ogre3d.org/ which is also MIT licensed and has a decent level of cross platform support. It seems to be a more complete game engine solution compared to Ogre which is only a graphics engine.

O_o have you ever tried programming something for torque 3d?

It's not fun.

Re: Torque3D is now on GitHub, MIT licensed

#17

I wonder how this compares in terms of features to http://www.ogre3d.org/ which is also MIT licensed and has a decent level of cross platform support. It seems to be a more complete game engine solution compared to Ogre which is only a graphics engine.

O_o have you ever tried programming something for torque 3d? It's not fun.

Do you have something more substantive to say on this subject? I haven't tried programming for it and am curious to know why it's "not fun".

Re: Torque3D is now on GitHub, MIT licensed

#18

Earlier quoted context omitted.

O_o have you ever tried programming something for torque 3d? It's not fun.

Do you have something more substantive to say on this subject? I haven't tried programming for it and am curious to know why it's "not fun".

I tried.

On fixed pipeline the thing is ugly. On shaders it is horribly slow.

Then it is buggy, the physics are horribly broken, and some default stuff are way beyond broken.

Back then, torque was kinda expensive, they used source access as selling point, but there was a internal joke in the community that the source was available because without it was impossible to do anything. You just plainly needed the source to do even things seen in official samples.

Also when I used it the documentation was so bad that you did better by not reading it and going by trial and error.

Re: Torque3D is now on GitHub, MIT licensed

#19

Earlier quoted context omitted.

O_o have you ever tried programming something for torque 3d? It's not fun.

Do you have something more substantive to say on this subject? I haven't tried programming for it and am curious to know why it's "not fun".

By the way: Ogre is not much better.

For pure graphics I used to recommend Horde3D

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