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App Design Trends For 2013

theindustry.cc

11–20 of 21 posts

Re: App Design Trends For 2013

#11
> The best example I have found yet is the camera icon on the iOS lock screen

Its important to remember that they didn't design it to be swiped just for the sake of having a gesture. If it were a button, you could start taking photos inside of your pocket if you managed to turn the screen on. The swiping gesture just makes it more difficult todo accidentally.

Re: App Design Trends For 2013

#12

Here's to hoping these design trends focus on helping solve business or society problems and not just the design communities desire for 'pixel perfection.'

"Here's to hoping that these new libraries and frameworks focus on helping solve business or society problems and not just the software communities desire for 'elegant code'."

See what I did there? Craftsmanship is craftsmanship.

Re: App Design Trends For 2013

#13
post #11

> The best example I have found yet is the camera icon on the iOS lock screen Its important to remember that they didn't design it to be swiped just for the sake of having a gesture. If it were a button, you could start taking photos inside of your pocket if you managed to turn the screen on. The swiping gesture just makes it more difficult todo accidentally.

yes. and swipe to camera did not first appear on iOS but Android(maybe HTC or Samsung? I can't remember)

Re: App Design Trends For 2013

#18
post #17

I don't think the guy writing this really knows what he's talking about.

Case in point: touting Quartz, quite possibly the worst modern UX I've ever come across in the wild.

I had mentioned Quartz due to the fact that it's a web platform built with consistency across devices in mind. I was focusing on the point that while native makes a lot of sense in most cases, with publications (with a reader base across all platforms) the way in which Quartz went about producing their product was wise. The design isn't necessarily great, as many people would say, but the solution they arrived at is one which I feel will reverberate throughout the year.

Re: App Design Trends For 2013

#19
post #11

> The best example I have found yet is the camera icon on the iOS lock screen Its important to remember that they didn't design it to be swiped just for the sake of having a gesture. If it were a button, you could start taking photos inside of your pocket if you managed to turn the screen on. The swiping gesture just makes it more difficult todo accidentally.

I do agree. I didn't mention that for the sake of gestures. I used that as an example of affordance.

Re: App Design Trends For 2013

#20
post #17

Earlier quoted context omitted.

Case in point: touting Quartz, quite possibly the worst modern UX I've ever come across in the wild.

I had mentioned Quartz due to the fact that it's a web platform built with consistency across devices in mind. I was focusing on the point that while native makes a lot of sense in most cases, with publications (with a reader base across all platforms) the way in which Quartz went about producing their product was wise. The design isn't necessarily great, as many people would say, but the solution they arrived at is…

The awkward thing with Quartz is that the design itself is great, but the implementation and experience is a total failure in the browser. I am 100% with you on the point you're making, but Quartz makes a better example of what-not-to-do.
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