This might be the final blow to Java on the desktop.
Your C# App on 66 Million Macs: Announcing Xamarin.Mac
11–20 of 149 posts
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#12The other problem is the lack of linux support for their SDK. Seems rather odd, considering Mono's roots.
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#13This might be the final blow to Java on the desktop.
Not at all. This offers a completely different solution than java. With java, you write once and run on everything. This lets you write C# on OS X, but it won't compile and run on Windows or Linux. Windows software can't be as easily ported to OS X either, the entire GUI, at the least, will have to be rewritten. I would argue that Python would make more sense as a java-killer. It has the write once, run everywhere th…
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#14Earlier quoted context omitted.
It costs $399 for an individual license, so there is a cost barrier. I balked at the cost of MonoTouch, but since playing around with it, I've got to say- I think it'll be worth the money. I just wish it was a little more affordable to hobbyist developers like myself. EDIT: I just noticed that they had a 25% Black Friday offer. Damn.
Thanks for the feedback. We definitely have two classes of customers - businesses and professional developers who can't believe how cheap our products are relative to the value they're receiving, and hobbyists who are more price-sensitive. It's tricky to balance these two.
I don't have any great suggestions on how you can fix it, just a lament :)
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#15This might be the final blow to Java on the desktop.
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#16Xamarin's stuff looks really nice, but I really wish they had a non-profit free tier. I can't even make opensource Android apps without paying a lot. The other problem is the lack of linux support for their SDK. Seems rather odd, considering Mono's roots.
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#17Xamarin's stuff looks really nice, but I really wish they had a non-profit free tier. I can't even make opensource Android apps without paying a lot. The other problem is the lack of linux support for their SDK. Seems rather odd, considering Mono's roots.
I suspect that they make the vast majority of their profit on MonoTouch (Mono for Android is great, but Java and C# are similar enough that there is a lower barrier). With that in mind, there isn't much point in focusing on Linux- you can't develop for Mac or iOS on it.
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#18This might be the final blow to Java on the desktop.
At a $1,000 a license? I don't think so.
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#19Xamarin's stuff looks really nice, but I really wish they had a non-profit free tier. I can't even make opensource Android apps without paying a lot. The other problem is the lack of linux support for their SDK. Seems rather odd, considering Mono's roots.
The other problem is the lack of linux support for their SDK. Seems rather odd, considering Mono's roots. I suspect that they make the vast majority of their profit on MonoTouch (Mono for Android is great, but Java and C# are similar enough that there is a lower barrier). With that in mind, there isn't much point in focusing on Linux- you can't develop for Mac or iOS on it.
Re: Your C# App on 66 Million Macs: Announcing Xamarin.Mac
#20http://www.mono-project.com/MonoMac
> the result of weekend hacking as our day to day work
> revolves around Mono's efforts on Linux servers, Linux
> desktops, Visual Studio integration and our mobile
> efforts. Luckily, it shares some components with MonoTouch.